It takes a brave developer to shy away from the zombie killing or intense shooting antics that typically succeed at retail. It’s even more courageous to do away with multiplayer altogether, focusing on a strong puzzle element to test a player’s brain power as well as their patience. In such a case, there’s no one better to attempt this most difficult of feats than Kim Swift, former Valve employee and lead designer of the acclaimed Portal. The influence of its spiritual predecessor will be instantly apparent to fans, but does it do enough to stand on its own dimension hopping feet? View the full article »
Quantum Conundrum Review











