The mischievous Rabbids are on another random adventure in Rabbids 3D. While snooping around in the local museum they are visited by a fellow Rabbid and his time travelling washing machine.
Following a scuffle with the new arrival, the Rabbids accidently fling themselves back in time and are now on the hunt for a bit of fun and some rubber ducks.
Developer: Ubisoft Casablanca
Platform(s): Nintendo 3DS
Release Date: (AUS) March 31st 2011, (EU) April 1st 2011, (JP) March 24th 2011, (NA) April 10th 2011
Rabbids 3D has you running, jumping, dodging, kicking and collecting stuff, all complimented with some relatively good controls. Running and jumping feels just about right without the sensation of floating and exaggerated sliding. The player Rabbid can gain momentum from slopes leading to some rather large jumps. Level design is hit or miss, with a mix between some rather repetitive levels splashed with a few brilliant glimpses of fast pace platforming action and some cleverly designed levels that will keep you paying attention at all times.
Each level is generally linear with a few deviations from the main path that lead to more complicated areas filled with obstacles and traps. Obstacles are solved with trial and error and I found no instances of cheap deaths from random projectiles from off the side of the screen or finding myself in the annoying situation of blindly jumping forward into oblivion in a hope that I will land on to the next unseen platform.
Rabbids 3D is relatively easy and rather laid back until around the later half of the final era, which for some could be too little too late. The game does provide a few challenging areas in-between with automatically scrolling levels and “if you don’t jump now you are going to die” situations. Players who are less familiar with platformers will find the optional levels a challenge and will require some time to complete. For the more familiar, falling into a pit of death is probably going to be the only way to lose a life.
On the notion of easy, being defeated by an enemy Rabbid or meeting a shattering end on a spike is very unlikely. The player Rabbid can take quite a few hits with his rather robust health meter. Health be can further expanded over the course of the game and with the large amount of health restoration items that can be found in each level, it removes much of the sense of danger. I found myself sometimes carelessly flinging myself through obstacles and just taking the hit rather than waiting for a dangerous object to pass. While falling into the mystical green fog leads to a loss of a life, each level has a generous amount of checkpoints and you will more than likely find yourself only a few paces back from the pit of death. I do not know what the game over screen looks like as there was no shortage of lives to be found. In addition, the bountiful amount of coins and rubber ducks to collect kept the lives rolling in.
At the end of each stage, collected items are tallied up and added to an overall score. Reaching certain milestones will unlock bonus stages and figurines. Bonus stages involve you racing to collect items to fill a gauge before time runs out. Once again this is pretty easy as there are more than enough items to collect.
Revisiting a completed level allows you to participate in a time trial challenge or to complete a mission checklist. Completing a time trial will unlock puzzle pieces to complete pictures in the gallery. Missions are just another way of collecting more points and the objectives are usually the same for each level. While these start off easy, the later levels will have you searching for that last coin or finding the shortest route. For some odd design choice the game does not keep track of which trials and missions you have completed. While this can be compensated by using the Nintendo 3DS’s game notes function, it is something that could have easily been avoided with a simple tick.
Rabbids would not be Rabbids without costumes. There are plenty of costumes to collect from each era. These can be obtained by kicking them off from other Rabbids and each bonus stage also offers a special costume as a reward. Unfortunately some of these look rather bland and not very appealing to look at zoomed in.
Being an early title for the Nintendo 3DS, you would fear that the game would be filled with unnecessary 3D effects and a hundred and one objects wanting to fly into your face. Thankfully the 3D effects are subtle and benefit the experience quite nicely. While the graphics are simple and there are some noticeable messy textures when zoomed in, the visual clarity is fine and you will not be struggling to find your location. The music while nothing gripping compliments the game well and there are a few catchy tunes such as the bonus stage tune.
Rabbids 3D is disappointingly littered with minor nuances, leaving the game feeling rushed and unpolished. The need for the explanation screen to treat you as it is your first time playing every time you try to view figurines, pictures, complete a bonus level or change costumes is annoying. While it sounds like a storm in a teacup, it is something that happens often enough to be noticeable. Slow menu navigation and the awkward loading times between menu screens and levels hamper the experience. The one issue that annoyed me the most was picking up a power up, the game will pause and you will have to wait for the screen to zoom in just to be able to skip the rest of the power up animation, another minor issue, but these all add up. A few edge clipping problems also occur but sometimes this works in your favour with the Rabbid occasionally managing to grab on to a swing or spinning wheel from an awkward distance.
Your journey through time has you travelling to four different ancient eras. These sadly do not offer much uniqueness between them and somewhat feel the same with just a different coat of paint. Each era has around sixteen levels and I feel that the game could have benefited in terms of pacing by having shorter eras but more of them to offer a better feeling of progression.
Rabbids 3D is a decent length for a platformer and the main game can be completed in around six to seven hours. The game roughly contains sixty four levels including bonus stages. You will need to complete some of the missions to gain access to the last couple of bonus stages and to unlock the final figurine. I acknowledge that this game is probably targeted at a younger audience but I feel that some obstacles, especially near the end of the game, may be too frustrating and demanding for less experienced players.
Rabbids 3D is largely average platformer but it is also a rather decent game. It does not do anything bad but it does nothing outstanding either. People looking for an easy platformer to cruise through on a few afternoons may find some fun here but others looking for a more thrilling experience will need to look elsewhere.
6.5 – Above Average. Fun but it is let down by some questionable design choices. While it has its own identity, it doesn’t go beyond its own limits.
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