PlayStation 4 Announced! Well we all knew it was coming but it’s official as Sony revealed the PlayStation 4 during the PlayStation Meeting 2013 showcase. Not only was an all-new console introduced, but also new games and a few surprises as well.
More details revealed for the PlayStation 4 system specs and controller which includes:
- Architecture similar to PC
- Runs on X86 CPU (enhanced PC GPU) and 8GB of RAM of GDDR5 unified memory, replacing previous Cell architecture of PlayStation 3 design.
- Described by lead system architect Mark Cerny as a console “by game creators, for game creators”, a much more developer-friendly experience over the PlayStation 3.
- Capability to suspend and resume gaming at any time.
- Digital games can be played while being downloaded at the same time.
- Gameplay is recorded as you are playing.
- Secondary in-built chip manages uploads and downloads that can download in the background, even with the console is powered off.
- Players can watch their friends play through the PlayStation Network, and even take over their friend’s game session.
- Sony will partner with Ustream so players can host live gameplay sessions.
- Friend’s list will be incorporated from existing social networks linked to PlayStation 4, designed with real-world friends in mind.
- No backward compatibility with PlayStation 3, however Gaikai CEO Dave Perry has pointed at PlayStation Cloud, a new service where PSOne, PS2 and PS3 games can be played via PlayStation-certified devices. Release date is unclear, but will rollout in phases.
- New user interface revealed with screen grabs available to view below:
- New controller feaures a touch pad, similar in appearance to the rear touchpad found on a PS Vita. Also includes a headphone jack and Share button functionality for posting real-time updates straight to social media, ie. Facebook and Twitter.
- Controller features motion-tracking light bar, working with dual camera stereo peripherals.
- PlayStation Vita can stream PlayStation 4 games via remote play.
PlayStation 4 is due for release in the holiday season (December period) of 2013. There was no image of the actual console shown during the event, just the new controller.
The first title to be announced for PlayStation 4 is Knack, a Pixar-style game directed by the system’s lead architect Mark Cerny and currently in development at SCE Japan Studio.
Killzone: Shadow Fall is Guerrilla Games next title, due out for the PlayStation 4. Guerrilla Games CEO Hermen Hulst presents the new shooter on stage. Watch a trailer for Killzone: Shadow Fall below:
Sucker Punch’s newest PlayStation 4 exclusive continues the inFAMOUS series with inFAMOUS: Second Son. The newest title introduces a new, Asian protagonist this time round with the ability to teleport and generate fire at will.
MotorStorm Developer, Evolution Studios making team racing game, DriveClub, For PlayStation 4.
Braid creator Jonathan Blow working on a new title for PlayStation 4 titled The Witness. Puzzle-based game with approximately 25 hours of gaming, available as a timed exclusive on the PlayStation 4.
David Cage of Quantic Dream reveals new engine for PlayStation 4. Photo-realistic engine capable of producing true-to-life character models and visible facial expressions even as subtle as raised eyebrows.
Media Molecule discusses the ‘Tyranny of the Polygon’. Sculpting designs through the PlayStation Move Controller for the PlayStation 4. Ideas can be sketched out quickly and 3D sculpting each for beginners and deep for creative minds.
Used in gaming, making/creation can be created quickly and fast, transforming dreams into reality. Unique method of gaming, similiar in design to Wii Music but with the Move controller and Navigator instead.
Huge list of third-party support worldwide.
Yoshinori Ono from Capcom takes the stage to discuss upcoming Capcom titles. No talks of Street Fighter today, damn.
With the announcement of PlayStation 4, Capcom have been developing a new graphic engine codenamed Panta Rhei, takes advantage of current technology.
Yoshinori Ono demonstrates a new IP, working title Deep Down, set in medieval times with knights taking on the full fury of what appears to be a dragon like beast. Trailer follows after screen-grabs below:
Deep Down is currently being developed with the Panta Rhei engine.
Square Enix’s Yoshihisa Hashimoto (Chieft Technology Officer) takes to the stage to present a demonstration. A cinematic tech demo run on the PlayStation 4, not a working title.
Tech demo is previously revealed ‘Agni’s Philosophy’:
Final Fantasy title confirmed for PlayStation 4, currently in development. No media or further details revealed.
Yves Guillemot of Ubisoft takes to the stage to talk about Watch_dogs. Passes on to Jonathan Morin to further reveal details on Watchdogs.
“Everything is connected.” Now “Everyone is connected”. Tapping into anyone’s life. New Watchdogs live demo presented to show the unique gameplay and encompassing theme.
Blizzard Entertainment Chris Metzen takes to the stage to ‘crash’ the Sony party. Blizzard and Sony enter into strategic partnership to take over the world… just kidding it seems.
Chris expresses Blizzard desire to get back into console gaming. Blizzard set to bring Diablo III to PlayStation 3 and PlayStation 4. Painstakingly optimized control schemes.
Capable of playing with three friends via the one screen, ‘one couch to rule them all!’
More details to be revealed at PAX East in the month’s ahead.
One more publishing partner to go: Activision CEO Eric Hirshberg. Confirms support for PlayStation 4. Activision confirms Bungie title Destiny is coming to PlayStation 4, the first time a Bungie product has come to a Sony platform in over a decade.
Destiny will be available on PlayStation 3 and PlayStation 4 on launch, with exclusive content.
Presentation concludes. Check back for screen grabs and media to be added soon!
Excited!? I am!