Nexuiz, or as I like to call it “No not another Call of Halo Battlefield Honour 7” is a damn cool futuristic First Person Shooter, stemming from a free-to-play PC title, making a transistion to Steam, Xbox 360 and PlayStation 3. Nexuiz proves that not all FPS have to be overly serious, bringing back the fun into the competition with mixed up gameplay, loads of different game types and guns that are slicker than the Fonz’s haircut.
Platform: Xbox LIVE Arcade (Reviewed), Playstation 3, Microsoft Windows
Players: Single-Player, Multi-player (Online only)
Genre: First Person Shooter
Release: Xbox LIVE Arcade: February 29th, 2012. PlayStation 3: Q2 2012. Steam: May 3rd, 2012
The plot for Nexuiz places the player in a war between the Forsellians and the Kavussari who hate each other quite a lot. They just can’t seem to get along at all, setting a perfect scenario of an all-out slugfest. But seriously, they used to fight for centuries on the battle field, but due to an agreed upon truce, they now seek pleasure in defeating their adversaries in the ‘arena’ as opposed to spilling their bodies through their hatred for one another. Now these competitions are broadcast through the galaxy, for all to enjoy.
First thing I noticed about Nexuiz was its beautiful art style, it has a slight Halo feel to it but with a lot more shiny buildings and weapons that make Halo‘s armaments look like prehistoric slingshots. I wouldn’t like to compare it to other titles amongst the same genre, because the feel of the game is a breath of fresh air in a world where most FPS dominate any console to date. The FPS scene has a very high standard, some of the most popular games ever created are based around this style of combat, and Nexuiz has dared to tread in this delicate area with some new ideas and exciting new gameplay features. A typical game consists of up to 4 Vs 4, either online or on your lonesome with 7 other computers players.
The most unique feature of this remake is the game’s ‘Dynamic Mutators’, able to change the weight of any game within an instant, and can even massively play in favour of the player with no score at all. There are over 100 of these ‘Mutators’ and here are only a few of my favourites:
- Jetpack – Does what it says on the tin, players are free to fly around the map, making the combat environment increase in size, and can add a whole new depth to manoeuvring to kill your enemies.
- All Weapons and Infinite Ammo – Cuts out the time wasting and lets the player pick out their favourite piece of arsenal to demolish their opponents with.
- Super Slick – Makes every surface slippery, so all players slide around like crazy penguins.
- Bumper Cars – All plays bounce off each other, get too close and you get sent flying in opposite directions.
- Body Swap – Every player swaps place, really confusing especially when you’re in the middle of fighting someone!
- Mix Up – Weapons swap randomly over time, every 5 or so seconds you could get swapped from your ClanCutter to a much weaker weapon.
- Evil Summon – All players are transported to your location, brilliant when you have a rocket launcher and you can smash all your enemies up at once.
I absolutely loved playing a match against multiple opponents when suddenly the tide of the game changes as everyone becomes airborne, sprucing up the combat. All of the games can be completely random, and never be the same again once you start up. I’m the kind of gamer that likes to learn by playing. I don’t believe in reading manuals and playing tutorials as I feel that an inherit part about gaming should be trial and error, playing and failing for the purpose of overcoming all of the game’s challenges. With this said, for the first game I played, I jumped straight onto an online battle and man; was I confused. There is so much going on in the game that it’s difficult to take it all in at once that I felt as though I just HAD to read the instructions. I feel as though it puts a negative impact on the game design when I can’t figure out what I’m doing even through playing multiple times, or maybe I’m just slow this week.
The music for Nexuiz suits the visuals of the game down to a tee, some ambient Drums and Bass spices up the action and really suits the vibe of the game. It further accentuates the fast-paced action that the game has, in a way a similar feel in its gameplay to Unreal tournament 3, except a lot more futuristic and hard-core. Nexuiz caters to the needs of all enthusiastic FPS gamers, by providing Leaderboard and Clan support, including new and interesting gameplay with smooth and original controls. It terms of online play, I found myself finding a fair few slackers online, people would either be totally uninvolved with the game or leave mid-way through a game. Although the blame isn’t aimed at Illfonic for this, I would have liked to have seen an option for people to join as players leave, or at least replace missing participants with CPUs. Too many times during an online game I found myself versing 4 others all by myself, it often encouraged me to play locally with CPUs to ensure a stable competition.
It’s been a breath of fresh air playing Nexuiz; daring to do something different with a very powerful genre. I’m ashamed to say that I know many people who never stray from that chart topping range of FPS games, but I’d definitely recommend to others about giving Nexuiz a try to my other trigger happy pals. Despite being initially sceptical about Nexuiz, I found that it offers something that not many other shooters do, delivering gameplay that is varied, fun and easy on the eyes.
9.0 – Excellent. Fun, enjoyable, engaging, and memorable but is missing that little something that will make it exceptionable. People will fondly talk about this for generations to come.
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