Esperino http://www.esperino.com Wed, 29 Oct 2014 23:25:18 +0000 en-US hourly 1 http://wordpress.org/?v=4.0 Call of Duty: Advanced Warfare Day Zero EB Games Midnight Launch Event http://www.esperino.com/call-of-duty-advanced-warfare-day-zero-eb-games-midnight-launch-event http://www.esperino.com/call-of-duty-advanced-warfare-day-zero-eb-games-midnight-launch-event#comments Wed, 29 Oct 2014 23:25:18 +0000 http://www.esperino.com/?p=22178 EB Games Australia have confirmed Call of Duty: Advanced Warfare Day Zero midnight launches will be kicking off at more than 220 locations nationwide on Sunday November 2nd 2014, ahead of Call of Duty: Advanced Warfare November 3rd release date.

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EB Games at Westfield Liverpool will be hosting the EB Games official Australian launch of Call of Duty: Advanced Warfare and will be the only store in the country to have this highly anticipated title playable before launch.

Pre-order customers will receive an exclusive souvenir dog tag that you can have engraved on the night, as well as laser skirmish shooting gallery event, airbrush tattoos and a number of other activities.

Other major EB Games retail launch sites include:

  • EB Ipswich in Queensland
  • EB Werribee Plaza in Victoria
  • EB Elizabeth in South Australia
  • Breakfast launch from 8AM on Monday November 3rd at EB Joondalup in Western Australia.

A full list of participating EB Games stores can be found at www.events.ebgames.com.au/call-of-duty-advanced-warfare/

If you’d like to know what other events are scheduled for the month of November for EB Games, head over to www.events.ebgames.com.au.

Will you be attending the Call of Duty: Advanced Warfare Day Zero launch event?

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Dead or Alive 5: The Last Round Pre-order Bonus; Out February 9th http://www.esperino.com/dead-or-alive-5-the-last-round-pre-order-bonus-out-february-9th http://www.esperino.com/dead-or-alive-5-the-last-round-pre-order-bonus-out-february-9th#comments Wed, 29 Oct 2014 21:38:29 +0000 http://www.esperino.com/?p=22156 Koei Tecmo have revealed the Australian launch date for Dead or Alive 5: The Last Round.

Out on February 9th 2014 for Xbox One, Xbox 360, PlayStation 4 and PlayStation 3, Koei Tecmo have also revealed pre-order incentives available to those that secure their copy via EB Games or JB Hi-Fi.

Place an order for Dead or Alive 5: The Last Round with either retailer and you’ll also receive an exclusive costume packs including the “Ninja” (for Ayane, Hayabusa, Hayate and Kasumi), and Aloha (for Ayane, Hitomi, Kasumi and Mila) sets and exclusive costumes sets including the “Showstopper” (for Christie, Helena, Lisa and Tina) and “Beach Party” (for Kokoro, Leifang, Momiji and Rachel).

Ninja & Aloha Pack - GAME

Ninja & Beach Party Pack - INDIES

Ninja & Showstoppers Pack - SHOPTO

As the latest version in the Dead or Alive series, Dead or Alive 5: The Last Round will be introducing new extras such as:

  • Dead or Alive 2 “The Crimson” Stage – A multi-level stage set in a bustling urban street in Asia, players start out on sprawls of tin rooftops where victory and defeat teeter on a razor thin edge. Combatants are one good punch away from being thrown through the surrounding fence, treated to one of several all-new over-the-top Cliffhanger events, and ultimately smashing through to the lower level, a dimly lit street tinged only with the light of surrounding neon signs.
  • Brand New Costumes – Over 300 Open and Unlockable Costumes
  • Customised Hair-styles and Accessories – Nearly endless possibilities to adorn the fighters for any occasion.

Dead or Alive 5 Last Round: Core Fighters will also be available via PlayStation 4 free of charge, giving players access to four fighters – Ayane, Hayate, Kasumi and Ryu Hayabusa plus most of the game modes. Interestingly, the Xbox One version of Core Fighters will come with a small fee attached for access to the same content found on the PlayStation 4 Core Fighters release. Both versions can be upgraded with new fighters for additional purchases.

Those that already own Dead or Alive 5 Ultimate will be able to transfer roster, costumes, accessories and DLC into Dead or Alive 5: The Last Round.

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Halo 2 Anniversary Cinematic Launch Trailer http://www.esperino.com/halo-2-anniversary-cinematic-launch-trailer http://www.esperino.com/halo-2-anniversary-cinematic-launch-trailer#comments Wed, 29 Oct 2014 21:23:07 +0000 http://www.esperino.com/?p=22173 Ahead of the Halo: The Master Chief Collection launch on November 11th for Xbox One, Microsoft have revealed the cinematic launch trailer for Halo 2 Anniversary.

Created by Blur Studios, they’ve been responsible for cinematic trailers from the Star Wars series to the Batman: Arkham games.

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Ahead of the Halo: The Master Chief Collection launch will be a HaloFest event starting on November 10th. This will be your only chance to see the Halo 5: Guardians Multiplayer Beta ahead of its December 29th launch, your first chance to see the world premiere of episode one of the Halo: Nightfall series, and you’ll be able to watch exclusive interviews with the minds behind Halo at 343 Industries.

The HaloFest festivities can be experienced via Xbox Live, Xbox.com, or via the official Twitch channel, beginning at 8 p.m. PT.

Things kick up on November 8-9th with the Halo: The Master Chief Collection Launch Invitational, presented by ESL, followed by the HaloFest broadcast at 8 p.m. PT on November 10th.

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Now that you know what events are coming up, check out the awestome trailer below:

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Call of Duty: Advanced Warfare Season Pass Trailer & Details http://www.esperino.com/call-of-duty-advanced-warfare-season-pass-trailer-details http://www.esperino.com/call-of-duty-advanced-warfare-season-pass-trailer-details#comments Wed, 29 Oct 2014 21:08:18 +0000 http://www.esperino.com/?p=22170 Activision have revealed the Call of Duty: Advanced Warfare Season Pass trailer, and details of what fans can expect.

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The full season of content for Call of Duty: Advanced Warfare includes:

  • Four epic DLC packs
  • Early access to bonus DLC weapons
  • Atlas Gorge, a bonus Multiplayer map available immediately at launch

The Season Pass will retail at RRP $64.95 (AUD). More details on the Season Pass can be found at http://www.callofduty.com/advancedwarfare/season-pass, or you can watch the trailer below.

Don’t forget, if you pre-order the Call of Duty: Advanced Warfare Day Zero Edition, you’ll get up to 24 hours of early access. Call of Duty: Advanced Warfare will be available for PlayStation 3, PlayStation 4, Xbox One, Xbox 360 and PC from November 4th, 2014.

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Dragon Quest Heroes and Metal Slime Edition PlayStation 4 Dated for Japan http://www.esperino.com/dragon-quest-heroes-and-metal-slime-edition-playstation-4-dated-for-japan http://www.esperino.com/dragon-quest-heroes-and-metal-slime-edition-playstation-4-dated-for-japan#comments Wed, 29 Oct 2014 20:56:08 +0000 http://www.esperino.com/?p=22165 Dragon Quest Heroes will launch for PlayStation 4 and PlayStation 3 in Japan on February 26th 2015, announced today by Square Enix.

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The game will be priced at 7,800 yen for PlayStation 4 and 6,800 yen for PlayStation 3, running at 60 frames and 30 frames per second respectively.

First-print copies will include Dragon Quest III costumes for the main protagonists. As the series’ protagonists aren’t visible in the game, the two protagonists will be able to wear their costumes instead, according to Dragon Quest creator Yuji Horii. A “dodgy swimsuit” is also under consideration.

The previously revealed “Dragon Quest Metal Slime Edition” PlayStation is set to launch on December 11th, priced at 49.980 yen. It’ll come packed with a Dragon Quest themed PlayStation 4 in silver, packed with a 500GB hard-drive. It also comes with a Metal Slime that sits atop the console, that you can move around depending on your preference. Also included is a matching custom silver Dualshock 4 controller, 15 days of PlayStation Plus access, a download code for a PlayStation 4 original theme, and a product code to download Dragon Quest Heroes a day before its official release date on February 25th, 2015.

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Highly unlikely you’ll see this limited run console released outside of Japan, so you may want to get one via import before they disappear.
Thanks, Gematsu

https://www.youtube.com/watch?v=3lNicTn0Vdw’

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Destiny’s First Expansion ‘The Dark Below’ Launching December 9th [UPDATE] http://www.esperino.com/destinys-first-expansion-the-dark-below-launching-december-9th http://www.esperino.com/destinys-first-expansion-the-dark-below-launching-december-9th#comments Wed, 29 Oct 2014 20:33:29 +0000 http://www.esperino.com/?p=22161 Destiny’s First Expansion ‘The Dark Below’ will be launching on December 9th next month.

[UPDATE]: The Dark Below will be available on December 10th in Australia and New Zealand.

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The Dark Below is the first expansion to the universe since Destiny‘s launch back in September and features new weapons and gear to earn through new story, cooperative and multiplayer activities.

Destiny Expansion I: The Dark Below will feature the following

  • New weapons, armour and gear to earn, including Legendary and Exotic items
  • Light Level cap raised to 32 and five additional Bounty slots added
  • New story quests and missions – after years hiding amongst the Hive shadows, a new character, Eris, has come forth bearing an ominous warning: The Hive seek to summon a god,Crota, to destroy the Earth. Find Eris in the Tower to take on special quests that include three new missions where you will increase your Light and earn new rewards
  • New co-operative Strike, The Will of Crota, pits you and your Fireteam against Omnigul as she works to expand the Hive army at the command of her master, Crota
  • Three new competitive multiplayer arenas
    • Pantheon – set deep within the Black Garden in an ancient Vex temple that features Vex-designed landscapes and tight corridors
    • Skyshock – an old interplanetary defence array that offers both vehicle and infantry engagements
    • The Cauldron – an abandoned Hive ritual site that offers close-quarter combat
  • New six-player Raid, Crota’s End, set deep within the depths of the Hellmouth
  • PlayStation platforms will also get access to an exclusive co-operative Strike, The Undying Mind and an exotic weapon, and more (timed exclusive until at least Autumn 2015)

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Players can purchase The Dark Below individually ($19.99/£19.99/AU$24.95), or as part of the Destiny Expansion Pass ($34.99/£34.99/AU$39.95), which includes both Expansion I and Expansion II, on PlayStation 4, PlayStation 3, Xbox One, and Xbox 360.

If you purchased a copy of the Destiny Ghost Edition or Destiny Limited Edition, now might be a good time to start entering in your redeem code.

Screenshots from The Dark Below…. below:

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The Witcher 3: Wild Hunt Opening Cinematic Revealed http://www.esperino.com/the-witcher-3-wild-hunt-opening-cinematic-revealed http://www.esperino.com/the-witcher-3-wild-hunt-opening-cinematic-revealed#comments Wed, 29 Oct 2014 20:21:48 +0000 http://www.esperino.com/?p=22151 CD Projeckt RED have revealed the The Witcher 3: Wild Hunt epic opening cinematic.

One of the highlights of each new The Witcher title is the cinematic that accompanies a new game. Titled “The Trail”, the opening cinematic is an epic teaser to the highly anticipated title due out in Australia on February 24th, 2015.

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See witchers Geralt of Rivia and his mentor Vesemir pursue Geralt’s long lost love, the immensely powerful, raven-black-haired sorceress – Yennefer of Vengerberg.

The Witcher 3: Wild Hunt is a story-driven, next-generation open world role-playing game, set in a graphically stunning fantasy universe, full of meaningful choices and impactful consequences.

In The Witcher, you play as Geralt of Rivia, one of a dying caste of monster hunters, and embark on an epic journey in a war-ravaged world that will inevitably lead you to confront a foe darker than anything humanity has faced so far—the Wild Hunt.

The Witcher 3: Wild Hunt will be available for Xbox One, PlayStation 4 and PC from February 24th, 2015.

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DriveClub Review http://www.esperino.com/driveclub-review http://www.esperino.com/driveclub-review#comments Wed, 29 Oct 2014 03:42:05 +0000 http://www.esperino.com/?p=22153 I have to say I was personally hyped about the prospect of Driveclub. A next-gen driving experience created by the developers of the off-road franchise hit MotorStorm. From what I’d seen of Driveclub in action, it was shaping up to be the first revolutionary racing title to unlock the full potential of the Playstation 4.

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Developer: Evolution Studios
Publisher: Sony Computer Entertainment
Platform: Sony PlayStation 4 (Reviewed)
Players: Single-Player, Multi-Player
Genre: Racing
Release: (EU) October 8th 2014, (NA) October 7th 2014, (UK) October 10th 2014

Despite an unfortunate chequered development littered with delays and server issues on launch, Driveclub does have its moments of brilliance, showcasing gorgeous visuals and pure, unadulterated driving pleasure when everything goes right. If you take away the troubled connectivity issue, DriveClub as a single-player experience is mesmerising is so many ways.

Driveclub is visually stunning, full stop. The rolling vistas, flowing hillsides and gorgeous environments can easily distract your focus off the road. Locations include Canada, Chile, India, Norway and Scotland – each lovingly bought to life to the finest detail, from the plants to the wildlife, and the atmosphere thick with ambience not seen in many racing titles, definitely not of this calibre in a good while. Every venue feels alive and bustling with activity, working hand-in-hand with top notch lighting and visuals for a high fidelity gaming experience. When you think immersion on the racetrack, this is the bar for graphically attention to detail.

There’s diversity in all the regions you’ll be exploring, with a dynamic weather system and day-night cycle making what seems so familiar new and interesting all over again. It doesn’t feel tact on or an afterthought, but a genuine inclusion that was meant to be there all along.

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Enough about the environment, let’s take a look at the all-important cars. The roster of 55 driving vehicles isn’t anywhere near as varied as the likes of the latest Gran Turismo series, but there are plenty of choices in a stable comprising Hot Hatches, through to Sports, Performance, and the upper echelons of Super and Hyper cars. It’s a mixture from the likes of a pocket rocket Golf GTI, right up to a McLaren P1 and Hennessey Venom GT. It’s hard to draw comparison to the real experience having never been behind the wheel of one of these powerhouses, but I imagine it’s an accurate representation given Evolution Studios claim to have emulated each vehicle beyond its general look and feel, right down to the finer details of handling, nuances and roaring engine melody.

It isn’t all that surprising the level of technical achievement on display, when you consider Evolution Studios devoted a great deal of time to draw out as much as they could from the next generation systems. Literally months have been spend on each of the individual cars and environments featured in the game, and bought to life on a newly developed system designed to meet the high demands of driving purists.

Driveclub on initial impressions may feel void of a soundtrack, but this isn’t at all the case. By default, the soundtrack is switched off so drivers can appreciate the noise coming from under the bonnet; before enjoying other tunes. Evolution Studios are clearly proud of their accomplishment with sound, and they should be given the authenticity and quality of their audio work.

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Switching up the camera views highlights the showroom like experience, as the audio emanating from the interior and exterior differs depending on the position of your viewpoint. Take a peek inside the cockpit and everything is just as classy as the outside. It did make me wonder if the cause of the delays were in delivering a polished technical package and if so, maybe that alone is justified.

With three game modes to choose from – tour, single event and multiplayer, Driveclub offers different way to play. In tour, you’ll be driving specific vehicles to complete objectives during each event. In the single event mode, you can choose your event, location and style of play (drift, race, time-trial), plus customise details such as weather and various settings. Multiplayer is as the name suggestions, competing with other players in co-op and hard-nosed driving events. Compare scores in social leader boards, create your own club of six drivers and play online against others to test your driving prowess. All these modes play fine except for one – the controversial multiplayer mode riddled with online issues from almost day one.

Prior to launch, Sony promoted a PlayStation Plus Edition whereby subscribers could essentially trial the game via a limited selection of tracks and 10 vehicles. The idea of forming a club with your friends and experiencing the game was meant to create a social community feel to Driveclub, and would hopefully compel trial users to purchase the game. Unfortunately due to the ongoing problems with connectivity, the PlayStation Plus Edition is still unavailable, as a means of easing server load for those that have already purchased the game. The issue is definitely not as prevalent as my earlier gaming experiences and is getting better, but is still causing problems for many during peak periods of gaming.

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It’s a real shame as many have been critical of the difficult to access multiplayer element that removes much of Driveclub‘s highly touted social engagement sewed with auto racing. With a title like Driveclub, it can feel lonely with friends or the community to participate with so hopefully these issues are resolved sooner rather than later.

Rather than using conventional currency as a means of unlocking new cars, Driveclub turns its focus on Fame level whereby the better your club performs, the more vehicles that will become available to you. I enjoy the inventiveness of earning Fame with your friends, however you can also achieve great things on your lonesome through the single player tour if you so choose.

The AI can be troublesome to deal with, given their gung-ho approach to derailing you off your driving line. At times, it comes across a little bit ridiculous given how aggressive and heavy-handed their tactics can get, effectively ruining a perfect drive in a matter of a few seconds. On the flip side, the AI also jumps to the opposite extremes at times, allowing you to weave your way to victory without much resistance at all. It’s a mixed bag to say the least.

Sharing challenges between other clubs and racers provides plenty of longevity to Driveclub, hinged on how inventive the community at large can be. Chasing high scores via challenge leader boards is perfect for bragging rights in a competitive racing environment. There’s huge potential here, even for Evolution Studios to introduce new and creative tracks for players to experience.

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Controls are tight and responsive, as Driveclub treads the line between a faithful driving recreation and arcade, high-speed action. Towards the upper end vehicles, there’s notable distinction between say, a standard performance car compared with your super car option. Throttling too hard and too quickly out of a corner can make for truly hairy moments, wondering if the tyres will cling the road long enough to drag you through. That sense of adrenaline and heart-pounding speed makes for tense gaming that’ll leave you on the edge in all the right way.

Driveclub is a step in the right direction for a totally new-IP. There’s no denying the glaring delay and connectivity trouble, but you can’t help making an exception when everything looks so darn pretty. Controls are tight, responsive and loads of fun as you hurtle towards the finishing line. The club aspect is an interesting inclusion, although the 6 player limit means you’ll have to think long and hard on whom makes the cut into your club. There’s plenty of promise with Driveclub to write it off, and hopefully with a few patches to rectify known issues and the introduction of upcoming DLC will garner support that is well and truly deserved. Worth taking a look at, particularly if you have plenty of buddies with a passion for racing.

7.5 – Good. Entertaining but is held back by a couple of flaws. It will certainly capture its intended audience but it won’t appeal to everyone.

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Mythical Pokémon Diancie Distribution Event Begins November 10th in Australia & New Zealand http://www.esperino.com/mythical-pokemon-diancie-distribution-event-begins-november-10th-in-australia-new-zealand http://www.esperino.com/mythical-pokemon-diancie-distribution-event-begins-november-10th-in-australia-new-zealand#comments Mon, 27 Oct 2014 03:51:55 +0000 http://www.esperino.com/?p=22148 Pokémon Diancie coming to Australia and New Zealand via a new distribution event, set to begin on November 10th, 2014.

The Mythical Pokémon Diancie will be available for Pokemon X and Pokemon Y via a special code distribution through selected retailers in Australia and New Zealand.

Diancie

Diancie can be transferred into Pokémon Omega Ruby or Pokémon Alpha Sapphire when the game launches on November 21st in Australia & New Zealand.

Once you have Diancie, you’ll be able to Mega Evolve Diancie via the Diancite Mega Stone found within the new Pokémon Omega Ruby or Pokémon Alpha Sapphire game.

After obtaining the Diancite Mega  Stone in the new games, players can Mega Evolve Diancie into Mega Diancie during battles

As a special treat, fans that attend screenings of Pokémon the Movie: Diancie and the Cocoon of Destruction at Hoyts Cinemas in Australia and New Zealand on 8th or 9th November can get their hands on the special code distribution for Diancie before it becomes available to everyone else on November 10th.

The Diancie distribution event will only run until November 28th, or while stocks last. Retailers confirmed as part of the promotion includes Big W, Target, EB Games and JB Hi-Fi. In New Zealand, the code distribution is available through EB Games and JB Hi-Fi only.

If you haven’t already picked up your Shiny Gengar, remember the distribution event is quickly coming to a close so you best be quick!

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Dragon Ball Xenoverse Collector’s Edition & Pre-orders Announced for Australia & New Zealand http://www.esperino.com/dragon-ball-xenoverse-collectors-edition-pre-orders-announced-for-australia-new-zealand http://www.esperino.com/dragon-ball-xenoverse-collectors-edition-pre-orders-announced-for-australia-new-zealand#comments Sun, 26 Oct 2014 23:09:15 +0000 http://www.esperino.com/?p=22141 Bandai Namco Games have unveiled the Dragon Ball Xenoverse Collector’s Edition, as well as the pre-order incentives for placing an order on Dragon Ball Xenoverse.

DBX Trunks Edition

Dragon Ball Xenoverse Preorder Bonus

Those that pre-order the game in PlayStation 4, PlayStation 3, Xbox One or Xbox 360 will receive the following extras for free:

  • An amazing Shenron Black Metalcase
  • Super Saiyan 4 Vegeta as a Playable Character
  • 2 exclusive Frieza Soldier’s Battle Suites to customize the players’ Avatars: Gold & Crystal versions!

Bandai Namco have stated that these items will not be made available after release.

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If you want the biggest and baddest package available, turn your eyes to the Dragon Ball Xenoverse “Trunks’ Travel Edition”, which includes a full version copy of the game, as well as a 25cm tall Trunks Master Stars figurine, featuring an exclusive paint job.

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A new trailer for the Dragon Ball Xenoverse Trucks’ Travel Edition was also released today which you can take a look at below:

Dragon Ball Xenoverse is scheduled to launch in Australia and New Zealnd for PlayStation 4, Xbox One, PlayStation 3 and Xbox 360 on February 12th for consoles, with the game launching on Steam on February 17th, 2014.

I wasn’t able to find a stockist within Australia but I’ll update as soon as one appears online.

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