Esperino Thu, 14 May 2015 23:53:28 +0000 en-US hourly 1 The Witcher 3: Wild Hunt “A Night to Remember” Launch Cinematic is Here Thu, 14 May 2015 23:53:28 +0000 By now you’ve heard just how good The Witcher 3: Wild Hunt is. If you still need further convincing, here’s the official launch cinematic to whet your appetite before its May 19th launch.


Garnering over 200 prestigious awards before launch, The Witcher 3: Wild Hunt is CD PROJEKT RED’s most ambitious endeavour up to date. Set within a truly open world, the game puts you in the role of a wandering bounty hunter and monster slayer, Geralt of Rivia.

In The Witcher, you take on the greatest contract of your life – tracking down the Child of Prophecy, a living weapon that can alter the shape of the world.

The Witcher 3: Wild Hunt is scheduled for release on May 19th, available on Xbox One, PlayStation 4 and Windows PC.

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Silver & Gold Mario amiibo Coming to Australia & New Zealand Thu, 14 May 2015 23:28:20 +0000 Nintendo ANZ have announced both Silver Edition and Gold Edition Mario amiibo will be available in Australia and New Zealand in the coming months ahead.

Both will only be available in limited quantities, with the Mario – Silver Edition amiibo exclusive to EB Games (launching May 30th) and the Mario – Gold Edition amiibo exclusive to Target.

You can pre-order the Silver Edition Mario right now through EB Games online here, or in-store. This amiibo is limited to one per customer.

Mario - Silver Edition  amiibo

Target Australia is yet to list the Gold Edition Mario amiibo online, so best to check in store to see if you can place a hold on one or pre-order it. Release date for the Gold Edition Mario amiibo is yet to be confirmed, but it will retail for AU$17.95 SRP.

Mario - Gold Edition amiibo

Best to grab these quick smart as they will sell out!

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Bloodborne Review Mon, 20 Apr 2015 04:28:41 +0000 From Software, acclaimed developers of the Souls series have teamed together with Sony to produce Bloodborne, a PlayStation 4 exclusive following closely in the same footsteps of its deliriously difficult predecessor.

Although Bloodborne isn’t directly connected with the Souls games, much of its design philosophy and DNA have been carried over. Like Souls title, you’ll encounter a mysterious world where brutal deaths lurk around every corner, yet strangely you’ll want to venture back time and time again.


Developer: From Software
Publisher: Sony Computer Entertainment
Platform: PlayStation 4 (Reviewed)
Players: Single-Player, Multi-Player
Genre: Action Role-Playing
Release: (NA) March 24th 2015, (EU) March 25th 2015, (AUS) March 25th 2015, (JP) March 26th 2015, (UK) March 27th 2015

Set in Yharnam, this Victorian-inspired Gothic city is famous for its medical advancement in blood treatment. Playing as a mysterious protagonist, you arrive in Yharnam in search of Paleblood for reasons unknown. Unfortunately for you and the townspeople of Yharnam, a mysterious endemic has engulfed the city, transforming its residents into nightmarish beasts. Not much is revealed initially, but as you explore the streets of Yharnam, more details gradually unravelled with each monstrous creature killed along your path.

Despite Yharnam decrepit and sickly appearance, the town is surprisingly enjoyable to explore, with its many secrets and alternate routes throughout its bleak exterior. Naturally certain areas will be cordoned off at first, making it even more enticing to wander the street to engage with its often hostile residences and surroundings.

Much of Bloodborne‘s appeal is its devilishly difficult encounters, designed to challenge players to approach each boss encounter with an air of caution. It’s a rarity to find titles that truly test a player’s mettle without resorting to cheap exploits. Unlike a Souls game where combat can be a case of patience, defence and carefully placed attacks, Bloodborne gameplay demands quicker reactive combat. You could almost call the combat mechanic an anti-Souls design, as combination attacks in rapid succession yields superior damage and results compared with the wait-and-see approach.


To encourage chained hits, delivering multiple blows provides a brief window of health regeneration, and if timed correctly a player can deliver constant damage and regen concurrently, while staggering your target in the process. The more you play Bloodborne, the more you’ll become accustom to the flow of battle, and eventually you’ll be able to dispatch enemies and take very little damage, if any all. Although Bloodborne doesn’t offer the variety of weapons as Dark Souls 2, the transforming weapons help to mix up the repetition.

In its initial state, a melee weapon can deliver quick blows to dispatch enemies, before switching to a secondary state for extended reach and damage dealing. The state change occurs on the fly in a seamlessly smooth transition from one weapon to the next. The variety of weapons available, from a Saw Cleaver to a trusty Hunter Axe performs in their own unique style making confrontations simply a treat. A ranged weapon can also be wielded in your left hand to stun and control enemies, although ammunition is limited and careful shot selection is strongly advised. Weapons can be further enhanced by the use of Blood Gems, items that can increase damage output or even provide additional effects on damage.

Similar to Dark Souls where enemies drop experience points in the form of souls, Bloodborne has replaced these with Blood Echoes. Blood Echoes are collected from defeated opponents and are used to level up, purchase new items and consumables. If you die, Blood Echoes are dropped at your location where you perished, and you will need to retrieve them again. However, if you die again before collecting your Echoes, you will lose them making it quite the challenge to prevent succumbing to an untimely death.


Like the Nexus of Dark Souls II, Bloodborne features a hub world known as the Hunter’s Dream. Serving as a safe haven, players can replenish health, stock up on items and consumables, as well as teleport to certain locations via the shattered tombstones.

Playing in multi-player mode, your Hunter will encounter notes left by other Hunters which both help or, do nothing at all. Blood splatters on the ground reveals a ghostly apparition of another Hunter’s actions so you can learn from their mistakes. Although an interesting concept first introduced in Demon’s Souls, these recorded markers can be a waste of time to view on occasion, as some Hunters simply run around in circles revealing no new information for the journey ahead.

While connected online, other Hunters can also venture into your world. This can be a dangerous proposition given some players have sinister motives and will try to hunt you down and kill you. You do encounter the odd helpful player who may assist you in taking down a difficult boss. The randomness of it all, and a nervous uncertainty whether another player is a friend or a foe all plays towards Bloodborne‘s strength – presenting a mysterious world where your eventual demise hangs in the air.


Separating itself from Souls games are the introduction of Chalice Dungeons. Chalice Dungeons are randomly generation dungeons with varied layout and difficulty, accessed by performing a ritual with a Chalice within the Hunters Dream. Chalice Dungeons adopt a similar philosophy to Diablo III‘s Rifts, where defeating bosses will drop items and equipment. It adds an extra layer of replayability and questing, extending the life and enjoyment of Bloodborne well beyond its storyline.

The only real complaint I have about Bloodborne is the drab and often lengthy load screens. It wouldn’t be so apparent if the screen had something more interesting on them, but this is a minor issue in a sea of praise. To combat the boring loading screen, a recent patch release helped to alleviate the load times.

If you have friends that are fans of the Souls series, you would have no doubt heard the hype surrounding Bloodborne. It isn’t often a title hits the mark, and Bloodborne has well and truly done that. Although Bloodborne doesn’t stray too far from its Souls heritage, the combination of Gothic aesthetics, rich combat system and thoughtful customisable weaponry offers plenty of replayability with little to complain about. Bloodborne is a must own title that’ll make you glad you bought a PlayStation 4.


9.5 – Excellent. Fun, enjoyable, engaging, and memorable but is missing that little something that will make it exceptionable. People will fondly talk about this for generations to come.

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J-Stars Victory VS+ Coming in June; Preorder Edition Announced Thu, 16 Apr 2015 23:38:04 +0000 J-Stars Victory VS+ is on its way to English speaking shores. Bandai Namco have penned in a launch date for June 26th in Europe and June 30th in America.

For fans of Jump manga, there will be a special Preorder Edition available for J-Stars Victory VS+ when in comes out middle of the year.


Pre-order the game ahead of launch and you’ll receive a limited edition release that includes:

  • Copy of J-Stars Victory VS+ (PS3, PS4, or PS Vita)
  • PlayStation Themes for PlayStation 4, PlayStation 3, PS Vita
  • J-Stars VS+ Compendium, containing 52 characters arts

Below is a quick fact sheet on J-Stars Victory VS+:

The Most Famous Original Manga/Anime Stars are Ready to Fight!

Celebrating the 45th anniversary of the “Shonen JUMP” magazine and the 20th anniversary of the “V JUMP” magazine in Japan, a never before seen fighting game has been developed! J-Stars Victory VS+ invites fans and gamers to play with their favorite manga/anime characters and progress in the JUMP World through different environments recalling Naruto, Dragon Ball Z, One Piece and other memorable moments. For every Manga and Anime fan, J-Stars Victory VS+ is jam packed with long hours of intense and amazing battles and a must-have addition to their videogame collection!


  • 1st Time Outside Japan – A unique game combining licenses in the famous JUMP magazines is releasing for the first time outside of Japan!
  • Incredible Roster – A huge choice of characters coming from the most famous mangas/animes issued in the JUMP Magazine.
  • JUMP World – The world where the adventure takes place offers 4 different scenarios in which players can travel in memorable places like “Alabasta”, “Hidden Leaf Village” and “Planet Namek”.
  • Epic Battles – With the 2 vs. 2 team battle system, fights are going to be tough, strategic and exciting. Each character possesses his own specifications and attacks coming from the manga/anime. The game also adds special moves called “Combination Attack” and “V-Voltage System” – making battles even more aggressive.
  • Arcade Mode – An Arcade Mode has been added to the game in the same vein as other fighting games.
  • Stunning Graphics – A PlayStation 4 version of the game is releasing for the first time, offering the best possible experiences and plunging players into the Manga/Anime world.

North American fans can pick up the Preorder Edition through GameStop, while European customers will be able to find it for pre-order through selected retailers.

Please check with your local supplier for more details.

Word on an Australian/New Zealand release for the Preorder Edition is yet to be revealed, but we’ll update as soon as we learn more.

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Bladestorm: Nightmare Review Mon, 13 Apr 2015 23:36:24 +0000 Bladestorm is Koei Tecmo’s black sheep of their franchise family. Primarily known for their Dynasty Warriors series, Bladestorm: The Hundred Years’ War was released back in 2007 on the PlayStation 3 to a rather hush reception.

Although a competent title, it’s nowhere near as popular as the Musou series, largely due to its real-time strategy approach to its historical re-telling of the century long clash between England and France. If you missed it the first time, Bladestorm: Nightmare offers you the chance to experience it on a revised re-release with expanded content on a new generation of consoles.


Developer: Omega Force
Publisher: Koei Tecmo
Platform: PlayStation 3, PlayStation 4 (Reviewed), Xbox One, PC
Players: Single-Player, Multi-Player
Genre: Real-Time Tactics
Release: (NA) March 17th 2015, (EU) March 20th 2015

Bladestorm: Nightmare‘s gameplay mechanics is possibly its weakest point, but conversely its greatest strength. In comparison to the Dynasty Warriors series, Nightmare can be difficult to learn with its daunting mix of real-time strategy, role-playing yet familiar hack-n-slash combat. It’s a steep curve to come to terms with all the different mechanics, not to mention the sheer scale of the battlefield across country-wide locales. Most gamers would probably turn away from Bladestorm due to its complexity, but hang in there long enough and a rich world of cleverly fused genres begins to emerge.

The world of Bladestorm: Nightmare feels expansive to the point of exhaustion. Looking off into the distance upon the horizon, the magnitude of size extends far beyond the battleground of a Dynasty Warriors title. Within these huge maps are contained villages, castle and inhabitants for you to capture, or defend to fulfil objectives. Storming these strongholds with your AI-controlled army can be hugely gratifying; with battles ranging from a few minutes to many more depending on how adept you are at the art of war.

Unlike other strategy titles where your ultimate goal is to conquer the entire region, Bladestorm: Nightmare takes a different tact, whereby your conquests don’t necessarily translate to complete domination. A previously captured region may no longer be under your rule, with opposing forces seizing control in an ongoing war. As selfish as this sounds, your real objective is actually military fame and fortune for yourself, and nothing much else beyond that.


As an unbound mercenary, you can choose to support the English or the French, with the ability to flip-flop between the two at any given mission. Your allegiance isn’t for King and country, but for fortune to further your military strength. Combine this with full character customisation and a diverse range of armour, weapons and consumables and you have a role-playing experience with plenty of depth to sink your teeth into. Upgrades go beyond your chosen character, as levelling up a team of military types further unlocks more powerful units. Like any good RPG mechanic, you’ll start out with basic choices from swordsmen to archers, and further unlock more specialised unit such as magicians and even ninjas.

The RPG elements means progression is a slower, steadier climb where you’ll be rewarded for the time you invest in Bladestorm: Nightmare. Further progress into the game unlocks even more commanding officers to control, however you will still need to develop your soldiers as this is not a one hero show like Dynasty Warriors games. If you go running in gung-ho, you will die a swift death and the same applies to under-developing your military strength. Although there are hack-n-slash components to the game, you’ll need to combine this with solid leadership in order to succeed.

Each unit comes with their own unique skillsets that you’ll need to take advantage of in order to overcome your enemy on the battlefield. Choosing a more aggressive stance at the right time paves the way forward for a quick victory, while the wrong strategy can descend into a grindy confrontation which you’d be advised to avoid. Mixing up where you invest your time and resources into upgrades ensures your infantry never suffers from a singular weak point as each class does have its pros and cons. For example, foot soldiers will get decimated by horseback raiders, although they are susceptible to ranged fire. It’s a game of rock, paper scissors in simplistic terms.


It isn’t all tactics and clever warfare, as Bladestorm: Nightmare does have its fair share of quick paced action borrowed from its bigger Musou brother; however the real meat of the game sways more towards the role-playing and strategy aspects that often will lead to problems with pacing. As mentioned, some classes are better suited to tackle certain situations, but the size of the map often leads to stalemate situations.

I spent a good deal of time marching my army to an enemy location, only to discover my current squad configuration was ill-equipped for the task. You do have the option to expend resources to recruit the appropriate unit types, but that can only get you so far before you’ll need to wrangle together your current units to converge on your destination point, and that can be a bit of a wait at times.

An all-new Nightmare mode attempts to inject something different to the original format, incorporating a touch of fantasy to the storyline. Although the original Bladestorm: The Thousand Years’ War is historical figures such as Joan of Arc with that special Koei romanticised twist, Nightmare takes its even further with the introduction of dragons, goblins and mythical creations. As crazy as it sounds, Nightmare is highly fun to play and proves to be one of the better parts of the game. This mode alone is worth the price of admission in my books.


Bladestorm: Nightmare may be a re-release, but the keyword here is enhanced, and it most certainly is. There’s already a staggering amount of content with hours upon hours to invest in the story mode, and then there’s the optional content and collectible aspect such as skills, abilities, you pushing on units, rare items and gear to seek out. There’s enough here to keep pushing the limits for weeks to come. Although slow going at first, Bladestorm: Nightmare really comes into its own, offering a uniquely different combination of genre and mechanics in a single experience.

7.5 – Good. Entertaining but is held back by a couple of flaws. It will certainly capture its intended audience but it won’t appeal to everyone.

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Watch 5 Minutes of Gameplay From The Witcher 3: Wild Hunt Mon, 13 Apr 2015 22:51:13 +0000 CD PROJEKT RED’s The Witcher 3: Wild Hunt is drawing closer to its May 19th release date. To tide you over until next month, a brand new gameplay trailer has been unleashed for your viewing enjoyment.


In The Witcher 3: Wild Hunt you become Geralt of Rivia, a monster slayer for hire. You take on the greatest contract of your life – tracking down the Child of Prophecy, a living weapon that can alter the shape of the world.

Your journey will take you across the Northern Realms, a vast continent filled with merchant cities, mysterious islands, dangerous mountain passes, and forgotten caverns to explore. Hundreds of armor and weapon upgrades await you, with lethal sword and magic skills at your disposal.

The Witcher 3: Wild Hunt looks to be Geralt’s greatest adventure to date, and it certainly looks primed and polished to perfection. Although the release date has been pushed back previously, I think you’ll agree that extra time afforded to the developers was well worth the wait!

The Witcher 3: Wild Hunt will be available on May 19th on Xbox One, PlayStation 4 and PC. If you haven’t pre-ordered yet, the Collector’s Edition as well as a few different versions are still available. You can check out a list of available packages for Australia/New Zealand here.

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Destiny: House of Wolves Expansion II Dated for May 19th Mon, 13 Apr 2015 22:24:09 +0000 Bungie have finally revealed the release date for Destiny: House of Wolves Expansion II. The latest DLC will drop on May 19th, 2015.

To go along with the announcement, Bungie have released a prologue trailer, setting the plot for things to come. You can view it below, along with a short description of what you can expect from the House of Wolves Expansion.


Expand your Destiny adventure with a wealth of weapons, armor, and gear to earn in new story missions, three new competitive multiplayer maps, and a new cooperative Strike. Expansion II introduces a new competitive elimination mode in the Crucible and an all-new arena activity – The Prison of Elders. The Reef is open. Join the Awoken and hunt down the Fallen rising against us.

More details on the expansion is set to be revealed leading up to May 19th, with Bungie’s House of Wolves dedicated website showing a scheduled reveal on April 22nd, April 29th, May 6th, and May 8th.

What do you think the new details could be? It’s been fairly sparce pickings inbetween Expansion, with The Dark Below launching back on December 9th, 2014 to a lukewarm reception. Here’s hoping Bungie have stepped up their game for this upcoming release.

If you’ve already purchased the Expansion Pass, you’ll receive access to the House of Wolves immediately on the release date.

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Final Fantasy Type-0 HD Review Fri, 10 Apr 2015 01:50:54 +0000 Final Fantasy Type-0 HD has finally graced English speaking shores. Released back in 2011 for PlayStation Portable in Japan only, it’s taken a decent while for us to receive a localized port, but was it worth the wait?


Developer: Square Enix 1st
Publisher: Square Enix
Platform: PlayStation 4 (Reviewed), Xbox One
Players: Single-Player
Genre: Action-RPG
Release: (NA) March 17th 2015, (JP) March 19th 2015, (EU) March 20th 2015

Originally titled Final Fantasy XIII Agito, Type-0 HD is a collective part of the Fabula Nova Crystallis subseries (Final Fantasy XIII and Final Fantasy XV being the other two), adopting a similar mythos in which the characters exist in. After the lukewarm reception for Lightning and her friends on three separate releases, Square chose to distance Agito’s association with the subset, rebranding it to Final Fantasy Type-0 instead.

Type-0 HD retains aspects from the Fabula Nova Crystallis, but at the same time manages to break free and encapsulate gameplay more reminiscent of Crisis Core: Final Fantasy VII, giving it a much more classic, action-JRPG feel. Although the general plot can be perplexing if you aren’t paying close attention, you can almost excuse Type-0 HD for the larger set piece battles on offer compared with the previous XIII releases.

The story centres on Class Zero, a group of 14 students training at Akademeia in the city of Rubrum, one of four major nations in the world of Orience. Rubrum, as well as the other nations are attacked by the army of Milities, led by Cid. Taking control of the members of Class Zero, you’ll be fending attacks against Rubrum, with the story deepening further as the other nations become more involved in the conflict with Milites.


In contrast to the plot of Final Fantasy XIII, Type-0 HD takes on a much darker undertone, touching on topics of war and death, instead of free-roaming across delightfully colourful vistas and slightly off-kilter humour. At times you will be dragged into a state of despair with its depressing topics, but this is a far more fulfilling experience in terms of storytelling compared with more recent Final Fantasy titles. You can’t help but feel moved by the initial opening cut scenes, but I won’t go into detail to avoid any spoilers. Some patrons will find Type-0 HD a much darker title in the FF universe than they’ve grown accustomed to.

For a title with the HD moniker, you can expect visual upgrades and by comparison to the original PSP release, Type-0 HD certain looks like a high production value RPG adventure, but it isn’t all improvements unfortunately. Graphical fidelity doesn’t quite push the limits to break free of the portable port confines that creep up from time to time. Multi-player functionality has been given the chop from the PSP version; however additional difficulty levels have been added in its place. This is great for replayability, but lacking multi-player on a next-gen system seems like an odd design decision.

Combat revolves about the 14 members of Class Zero, however you will only be able to control three characters at a time. In combat, you’ll be in direct control of a lead character, while the remaining two are AI controlled to provide assistance. You do have the option to switch between your squad mates with a simple press of a button, however this doesn’t extend outside of combat. Your lead character will always be the character you see in the overworld map and your avatar of choice during exploration around the towns of Orience.


You can switch out character for my Class Zero members; however this can only be accomplished via save points and at the beginning of Akademeia missions. Much like other Final Fantasy games, only characters that participate in combat will earn XP, and with 14 characters to level up, that’s a whole lot of grinding if you want to keep everyone on par. It isn’t necessary to level up all characters, but it does help team composition during certain missions.

Gameplay itself has plenty of random encounters for combat XP during overworld exploration, but there’s also story mission if you want to stick to a more linear path. Battle sequences takes place within confined terrain, however its free-flowing and possibly Type-0 HD strongest element.

Combat consists of a basic attack, two specials, and a defensive action mapped on the four face buttons. Directional inputs dictate where and what type of action is executed, but the variety comes from the different characters with their own unique talents and skills. Ranged combat, magic-flinging or close-quarters adds versatility to the mix, as does the assortment of boss battles. Timing and targeting all play a part in the complexity, giving it that action-RPG element that has become so popular as of late.


There’s combat in the traditional sense, but then there’s the intriguing element of defending occupying forces from cities or capturing them, almost Musou style in concept. Once you’ve taken care of hostile forces, battle reverts to the familiar mechanics that adds a bit of variety to an often generic formula.

Often overlooked is the stellar soundtrack backing Type-0 HD. Composed by Takeharu Ishimoto, the tracks capture a broad range of emotions, but sadly let down by the lacklustre English voice-over work.

Asides from being able to play Type-0 HD, Square has also included Final Fantasy XV: Episode Duscae into the package, a playable demo to the long-awaited Final Fantasy XV (first announced in 2006). Episode Duscae provides a look at the game’s environment and gameplay mechanics, presented in both English and Japanese audio. Although you can transfer your progress into the full release, there are reports that the developers may reward those that have played the demo with an in-game bonus when Final Fantasy XV does eventually launch. This alone may be more than enough reason for some to purchase Type-0 HD.


Final Fantasy Type-0 HD is a competent title in the series, although being a HD re-release; it does show signs of its age during the upscaling process. Combat mechanics are a joy, as are the roster of playable characters. Possibly Type-0 HD weakest aspect is its graphics which, lack the same kind of polish seen in other HD remakes of late. Still worth taking a look if you’re a Final Fantasy fan, as there’s more than enough content and variety to keep you entertained for many hours of gameplay.

7.5 – Good. Entertaining but is held back by a couple of flaws. It will certainly capture its intended audience but it won’t appeal to everyone.

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LEGO Dimensions Toys-to-Life Video Game Announced Thu, 09 Apr 2015 23:59:22 +0000 Warner Bros. Interactive Entertainment have announced LEGO Dimensions today, a toys-to-life video game incorporating the immensely popular building bricks.


Working with long-time partners TT Games, LEGO Dimensions will merge physical LEGO brick building with interactive gameplay, featuring popular characters from fan-favourite universes, including DC Comics, The Lord of the Rings, The LEGO Movie, The Wizard of Oz, LEGO Ninjago, Back to the Future, and more still to be announced.

Available for Xbox One, PlayStation 4, PlayStation 3, Xbox 360 and Wii U, the LEGO Dimensions Starter Pack includes:

  • LEGO Toy Pad, which allows players to transport special LEGO minifigures and other LEGO objects into the game
  • LEGO bricks to build the LEGO Gateway
  • Three (3) LEGO Minifigures, including
    • LEGO Batman from DC Comics
    • LEGO Gandalf from The Lord of the Rings
    • Wyldstyle from The LEGO Movie
    • Plus the LEGO Batmobile.

The Starter Packs are priced at AU$169.95 RRP and will be available through all major video game retailers throughout Australia and New Zealand. EB Games already have the Starter Packs available for pre-order, along with Team Packs, Level Packs, and Fun Packs starting at AU$24.95




These additional expansion packs include new buildable characters, vehicles, tools and gadgets, as well as compelling game content with new mission-based levels and unique in-game abilities. Each expansion pack can be interchanged anywhere throughout the game without limitations, according to WBIE.

Packs announced so far include Back to the Future Level Pack with a LEGO Marty McFly minifigure, a LEGO Ninjago Team Pack with Kai and Cole minifigures, three Ninjago Fun Packs with Jay, Nya and Zane minifigures, two DC Comics Fun Packs with Wonder Woman and Cyborg minifigures, three The Lord of the Rings Fun Packs with LEGO Gollum, LEGO Gimli and LEGO Legolas minifigures, four The LEGO Movie Fun packs with Emmet, Bad Cop, Benny and Unikitty characters, and a The Wizard of Oz Fun Pack with a LEGO Wicked Witch of the West minifigure.


Additional packs to round out the 2015 assortment will be announced in the months leading to launch. Further waves of expansion packs will be released regularly following the launch of the game and into 2016.

Watch the full announcement trailer below, along with a series of screenshots and pack shots.

Only time will tell if LEGO Dimensions will make an impact on the toy-to-life market, already occupied by the popular Skylanders franchise, Disney Infinity range and ridiculously popular amiibo toys.

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FREE Dr. Wu Minifig with LEGO Jurassic World Pre-order Thu, 09 Apr 2015 21:28:01 +0000 Pre-order LEGO Jurassic World from EB Games in Australia and receive a free Dr. Wu LEGO Minifig.

Warner Bro. Interactive Entertainment have run similar pre-order incentives through EB Games in the past for customers, most bonuses being collectible Minifigs.

Some may not remember Dr. Henry Wu in Jurassic Park given his rather small role, however he does make a return in the upcoming Jurassic World as a much more prominent character.


Played by B.D. Wong of Law & Order fame, his LEGO representation comes with a tiny mosquito encased amber accessory.

This offer applies to all version of LEGO Jurassic World but you will need to pre-order as this promotion is only for a limited time.

To place a pre-order, head in-store or order online here.

LEGO Jurassic World is schedule to launch in June 12th 2015, available for 3DS, Wii U, PS3, PS4, Xbox 360, Xbox One and Windows PC.

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