Esperino Tue, 24 Mar 2015 03:19:45 +0000 en-US hourly 1 Batman: Arkham Knight Release Date Pushed Back to June 24th, 2015 Tue, 24 Mar 2015 03:19:45 +0000 Batman: Arkham Knight has been pushed back to June 24th, 2015.


Sefton Hill, Rocksteady Studios Game Director provided the statement below:

Batman: Arkham Knight will now launch in Australia on June 24, 2015. We’re a developer that hates to make any compromises, so we are sorry to say this means it’s going to be just a little bit longer until you can play the epic conclusion to the Arkham trilogy. As a reward for your patience and understanding, and to make the wait even more unbearable, we are pleased to whet your appetite with a new gameplay video of Batman: Arkham Knight.

Thanks so much from everyone at Rocksteady for your continued support. We are working as hard as we can to make you proud.

To ease the bad news, Warner Bros. Interactive Entertainment have released a new gameplay video for Batman: Arkham Knight titled “Officer Down”. You can watch it below:

Batman: Arkham Knight will launch on PlayStation 4, Xbox One and Windows Pc on June 24th, 2015 in Australia and New Zealand. Other regions will be able to start their adventure from June 23rd, 2015.

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Devil May Cry 4 Special Edition Coming to PS4, Xbox One and PC Mon, 23 Mar 2015 22:47:21 +0000 Capcom have announced Devil May Cry 4 Special Edition for PlayStation 4, Xbox One and PC, due out Summer 2015 (Q2/Q3 2015).

Released back in 2008 and going on to sell 3 million copies, Devil May Cry 4 featured three new playable characters, the Legendary Dark Knight Mode and additional gameplay improvements. Capcom have expanded on this offering with new enhancements.

The most notable being Dante’s twin brother Vergil as a playable character, complete with upgraded moves and graphics since his appearance in Devil May Cry 3: Dante’s Awakening Special Edition.


Fans will also be able to play as the mysterious Trish, taking on Dante’s missions in the main story and, for the first time ever in the Devil May Cry series, the demon hunter Lady taking on Nero’s.

Legendary Dark Knight Mode challenges players to a horde style gameplay, pitting your skills against an onslaught of oncoming enemies. Enemies spawn in bigger numbers, and with more strength and vitality, allowing players more time to execute longer, more exciting combos.


Devil May Cry 4 Special Edition will support 1080p visuals in high-resolution, running at a smooth 60fps. Other improvements include game temp and balancing, keeping true to Devil May Cry 4’s legacy.

Check out a brand new trailer for Devil May Cry 4 Special Edition, along with fresh character visuals and screenshots from the game.

Will you be adding Devil May Cry 4 Special Edition to your next-gen library?

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Dynasty Warriors 8: Empires Review Mon, 23 Mar 2015 02:18:59 +0000 Dynasty Warriors 8: Empires continues Omega Force’s tradition, meshing together two seemingly different genres into a singular cohesive experience. Combining the best of hack-n-slash action with the turn-based strategy of Romance of the Three Kingdoms is pure magic, but as the 8th instalment in the franchise, is there enough innovation and features to justify a brand new purchase?


Developer: Omega Force
Publisher: Koei Tecmo
Platform: PlayStation 4 (Reviewed), PlayStation 3, Xbox One, PC
Players: Single-Player, Multi-Player
Genre: Hack-n-Slash, Strategy
Release: (EU) February 27th 2015, (US) February 24th 2015

The Dynasty Warriors series rarely strays from its formula, and honestly why would you when it’s worked for this long? Although hailed by fans year on year for delivering, nay-sayers are quick to point out the lack of meaningful updates over the years. This may be true for the core mechanics and gameplay, but there’s plenty of new addition and enhancements on DW8: Empires as well.

Based on the popular Chinese Three Kingdoms tale with a hint of fiction thrown in, the game portrays many of history’s greatest warriors in their own interpretation, as you battle on and off the battlefield for ultimate domination.

Playable character roster has been upped to 83 playable characters to select from, plus the inclusion of Xun Yu to the line-up. Further customisation options have been made available, with character’s appearances, banner, soldiers, and even mounts all customisable. If you played Dynasty Warriors 7: Empires, you can even import your existing character data into the game via the cross save function. It’s a handy extra to have, particularly for the dedicated fan base that want to continue their journey from one title to the next.


Battlefields are now much more varied with brand new elements to consider for each encounter. Changing weather, seasons and destructible structures adds an extra hint of unpredictability to combat, effectively affecting the tide of battle. I quite enjoyed this new feature to the strategems, adding a level of complexity to decision-making. With gameplay crossing from hack-n-slash battles to strategic mind warfare, DW8: Empires is a combination of action with intelligence.

Decisions you make in preparation for war, such as what you build and maintain, as well as which Generals you recruit can affect whether you sustain your hero and kingdom. Wrong choices can be costly, not just affecting your army but your reputation as a ruler to your people.

Just as important as combat are the relationships you forge between your comrades and officers. Having a tight-knit friendship ensures you don’t have subordinates revolting against your army, and potentially taking your soldiers along with them. The stronger the relationship, the deeper the connection between characters, leading to sworn sibling status and even marriage.

Edit Officer 3

The marriage system allows you to continue your lineage well beyond death, with the children you spawn inheriting the traits and genes of their parents. It follows in the same line as the Fire Emblem series, leaving this unshakeable attachment to your chosen characters that adds to the overall immersion. Immersion is a powerful asset that DW8: Empires takes full advantage of, from your victories to your defeats which kept me coming back.

DW8: Empires offers a few different modes of play, including Empire, conquest, free mode, edit mode and more. In Empire mode, your goal is to unite China under your complete control. You’ll need to defeat the other factions in battle in order to claim their land, which is no easy feat given the scale and sheer armies you’ll be required to defeat.

Fans can now create their own scenarios with the in-built edit mode. Although not a comprehensive editing tool, there’s loads of customisation and potential to build unique combat restrictions, such as excluding certain characters from the playability list, and much more. Once you’re done, you can share it with other players from all around the globe.


The fame system from Dynasty Warriors 7: Empires has been replaced with a level rank system, maxing out at level 99. The fame system caused much contention for fans and it seems Omega Force has listened and responded accordingly. Defence battles have also been tweaked, taking them down from fifteen minutes to five minutes. Damaged territories can also be repaired with resources to prevent being claimed by opposing forces.

Raids and request battles are short encounters with various objectives to complete, such as defeating a target officer. These battles are generally worthwhile doing as successful missions’ rewards new weapons and items. With nearly 500 items to collect, there’s plenty for completionists to chase after.

Just like about all Dynasty Warriors titles released so far, the soundtrack for DW8: Empires is addictive and popping. An oriental flair with high tempo rock melodies is literally music to the ears. There’s a mix of soothing ballads in there as well, and although not as dynamic as the combat tunes, is just as catchy across the sixteen varied tracks. Voice acting is limited to Japanese audio with English subtitles only, although this is exactly the same as previous titles in the Empires series.


In terms of replayability, DW8: Empires offers multiple endings based on player decisions, so even when your campaign has reached a conclusion, there’s plenty of reason to restart your game with a new character and take different paths over your previous play through.

Dynasty Warriors 8: Empires is everything you want as a new iteration to a long-running series. The core mechanics have remained intact and the less fond qualities have been re-engineered according to player feedback. The new enhancements and features are a welcome inclusion, building upon existing foundations with plenty of new content to justify playing it more than once. Dynasty Warriors 8: Empires is best suited for the existing player base, however fans of strategy action titles will feel right at home in no time.

7.5 – Good. Entertaining but is held back by a couple of flaws. It will certainly capture its intended audience but it won’t appeal to everyone.

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Dragon Ball: XenoVerse Review Wed, 18 Mar 2015 23:25:57 +0000 Akira Toriyama’s Dragon Ball series is one of the greatest anime series ever created and despite the manga and anime concluding many years ago, the popularity of Dragon Ball is so intense that a new title is released almost annually. The first offering for a new generation of consoles is uniquely different from the Budokai Tenkaichi and Raging Blast brawlers of years gone by.


Developer: Dimps
Publisher: Bandai Namco Games
Platform: PlayStation 4 (reviewed), Xbox One, PlayStation 3, Xbox 360, Windows PC
Players: Single-Player, Multi-Player
Genre: Fighting RPG
Release: (JP) February 5th 2015, (NA) February 24th 2015, (EU) February 27th 2015

Dimps’ Dragon Ball: XenoVerse is a wild concoction, clearly aimed at the die-hard fans, poising massive ‘what if?’ scenarios on pivotal sagas throughout the Dragon Ball universe and canon. Time Patrol Trunks discovers a disruption in the timeline, perpetrated by newly introduced villains Towa and Mira, who with the aid of Time Breakers are altering the course of major events in the Dragon Ball universe.

Trunks recruits a brand new hero to help restore the timeline back to order, and this is where you; the player character steps in. As a fully customisable protagonist, players can don the mantle of hero in the Dragon Ball universe, their very own avatar capable of shaping, and taking part in some of the most memorable key moments in the canon. There are 11 different story sagas to play through in the story campaign, from the advent of the Saiyan race, right up through the Majin Buu Saga of the original manga, and even beyond Dragon Ball GT and the Legendary Super Saiyan saga.

As a dedicated fan of Dragon Ball Z from my early childhood, XenoVerse represents the sort of title fans have often fantasized about but haven’t been able to. Bringing your own self-representation into the Dragon Ball universe is something fans need to experience. Reliving epic battles and taking part in them…simply amazing. If you’re not familiar with the Dragon Ball Z series, it may be a struggle to wrap your head around the litany of characters and multiple scenarios, but the narrative is strong enough that you can follow along without getting overly lost.


The twist to the basic formula of having an anime retold in video game form is definitely a stand-out, giving you free range control to play along and shape how the canon events unfold. Having knowledge of the canon certainly helps though, as you can compare the differences between the actual timeline and how you’ve dictated them with time manipulation.

XenoVerse‘s character creation tool is sublime, with your choice of race (Saiyans, Namekians, Majins, Earthlings, etc), facial features, build, voice and clothing at all your disposal. There’s a wealth of customisation so you can create a character completely unique to Dragon Ball universe, or even make a doppelganger of your favourite personalities with ease.

Visually, XenoVerse looks gorgeous with cel-shaded animation that ties-in beautifully with the Dragon Ball Z series, with destructible 3D environments for you to roam around. Iconic characters from Goku, to Vegeta and Freiza have all been lovingly crafted to look just like their manga counterparts, maybe even better in some cases. Much like its predecessors, the environments are open, giving players plenty of room to do battle from the ground, to the air, and even underwater. Sadly the environments don’t quite stack up when compared against the character models, lacking the same level of polish to complete the feel and immersion.


Adopting an MMO-esque approach, your central hub dubbed Toki-Toki City represents your home locale, where you can explore, buy/sell items, and participate in quests. Navigation is acceptable, although a tad fiddly at times. Don’t get me wrong, there’s plenty to keep you occupied with over 200 special moves to learn and 450 costume items to collect, not to mention the vast number of playable character, quests and more to do. Although there’s a fairly high maxed cap at level 80, you’ll probably still have plenty on your plate to keep you coming back despite maxing out your character.

Combat is an easy to grasp mechanic that caters to the button mashing crowd. You can bash buttons to victory, however you can also learn combos, special, and ultimate attacks to add variety to the mix. The charged Ki attacks are a spectacle to say the least, suited for the over-the-top signature move Dragon Ball has become familiar for. Trademark attacks like the Kamehameha wave can be learned, or you can try your hand at some all new custom attacks. Although loads of fun, some players may find the lack of complexity a disappointment, given the kind of fleshed out action titles that have graced their presence in recent years. There’s also the issue of a sticky camera angle that can wreak havoc during combat at times.


I like the approach Dimps have taken but there’s definitely room for improvements for streamlining the whole process. Menu systems don’t quite fit with the MMO genre, and you can shake the feeling that environments could have been better constructed or the gameplay could be further enhanced. On a whole, Dragon Ball: XenoVerse has far more positives than negatives not to recommend. For fans of DBZ, this is a must-buy for this calendar year of gaming. If you’re not into the whole anime turned video game scene, you may not get the same level of enjoyment. For the price, there’s plenty of bang for your buck. Give XenoVerse a chance if you’re looking for an entertaining RPG-style brawler with plenty of content.

8.0 – Great. An enjoyable experience, fans and newcomers of the genre will be entertained. Any noticeable flaws are largely outweighed by the positives.

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Final Fantasy XIV: Heavensward Collector’s Edition Available for Pre-order Tue, 17 Mar 2015 20:48:42 +0000 Square Enix have announced their first expansion to their popular MMORPG Final Fantasy XIV. The expansion Final Fantasy XIV: Heavensward will be available in a collector’s edition, available for pre-order in North America from today.


The Collector’s Edition package features:

  • “Dragonsong War” Exclusive Box featuring art by famed Final Fantasy artist Yoshitaka Amano
  • Expertly-Crafted Dragon Mount Figure
  • Final Fantasy XIV: Heavensward Art Book
  • Final Fantasy XIV: A Realm Reborn Movie Blu-ray Disc
  • In-game items including a Flying Griffin Mount – Dark Knight Cecil-themed Baron Helm – Wind-Up Kain minion – Fantasia

Additionally, players who pre-order Heavensward will receive exclusive bonuses including:

  • In-game items: Baron Circlet – Baron Earrings – Chocobo Chick Courier minion
  • Early access to the Heavensward starting June 19, 2015.

Final Fantasy XIV: Heavensward will be available on PlayStation 3, PlayStation 4, Windows PC, and also available on Mac OS systems, exclusively as a digital all-in-one bundle.

Pre-orders of the digital version will also grant players with access to the pre-order bonuses. An upgrade option will also be available, if you wish to upgrade to a digital copy of the Collector’s Edition with all the in-game bonus items, minus the physical extras.

Final Fantasy XIV: Heavensward Collector’s Edition is available for pre-order on disc for US$129.99 and digitally for US$59.99. The standard edition is available for US$39.99 and the all-in-one bundle is available for US$59.99.

Final Fantasy XIV: Heavensward is scheduled to launch on June 23rd, 2015. To place a pre-order in North America, head to the Square Enix online store.

Details on availability in Australia/New Zealand is not available but I’ll update as soon as I learn more.

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Metal Gear Solid V: The Phantom Pain Collector’s & Day One Edition Out September 1st, 2015 Mon, 16 Mar 2015 00:28:09 +0000 Metal Gear Solid V: The Phantom Pain will be available in a Collector’s Edition and Day One Edition in Australia and New Zealand, available from September 1st, 2015.

Metal Gear Solid V Collectors Edition

The premium Collector’s Edition is priced at AU$249.95 RRP and includes:

  • Contents:
  • Metal Gear Solid V: The Phantom Pain game
  • 24cm replica of Snake’s Bionic Arm
  • Exclusive Collector’s Edition packaging
  • Original Steelbook
  • Behind the Scenes Blu-Ray documentary and trailers
  • Map
  • Additional game content:
  • Weapons Pack including 4 guns and 4 personal ballistic shields
  • Cardboard Box Pack including 3 boxes
  • Snake Costume Pack including 4 camouflage fatigue outfits
  • Venom Snake Emblem for customisation
  • Metal Gear Online items: Metal Gear Rex Helmet, AM MRS-4 Gold, WU S.PISTOL Gold
  • Metal Gear Online XP Boost

This is the most expensive package available and comes with your very own replica Snake’s Bionic Arm. Might be a little creepy to have a dismembered arm sitting on your display or desk, but if that’s your kind of thing this could be right up your alley.

The Collector’s Edition will only be available for PlayStation 4 and Xbox One.

If you want to forgo all the bells and whistles, there’s the Metal Gear Solid V: The Phantom Pain Day One Edition that has a bit extra, with the hefty price tag.

Metal Gear Solid V Day One Edition

The Day One Edition includes a copy of the game plus the following extras:

  • Adam-ska Special Revolver
  • Silver Personal Ballistic Shield
  • Wetland Cardboard Box
  • Blue Urban Fatigues Outfit
  • Metal Gear Online XP boost

You can pick up the Day One Edition on Xbox 360, PlayStation 3, Xbox One, and PlayStation 4, priced at AU$89.95 RRP on last-gen platforms, and AU$109.95 RRP for current-gen systems.

Pre-orders for the Collector’s Edition and Day One Edition are currently available through EB Games Australia and JB Hi-Fi, both online and in-store.

Metal Gear Solid V: The Phantom Pain will launch in Australia and New Zealand on September 1st, 2015 on PlayStation 4, PlayStation 3, Xbox One and Xbox 360.

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Dead or Alive 5: Last Round Review Fri, 13 Mar 2015 03:33:51 +0000 Dead or Alive 5: Last Round is the latest in a long list of updated releases for Dead or Alive 5. Since the original title, DOA5 has been re-released on PlayStation Vita with Dead or Alive 5 Plus, and again in 2013 as Dead or Alive 5 Ultimate. Although available on last gen platforms, DOA5: Last Round is the first in the series to make the transition to current-gen consoles, and there have been some updates since its last outing.


Developer: Team Ninja
Publisher: Koei Tecmo
Platform: PlayStation 4 (reviewed), Xbox One, PlayStation 3, Xbox 360, Windows PC
Players: Single-Player, Multi-Player
Genre: Beat ‘em Up
Release: (JP) February 19th 2015, (NA) February 17th 2015, (EU) February 20th 2015

Firstly, the visuals have been enhanced in DOA5: Last Round, now running at 1080p resolution at a smooth 60 frames per second. New hardware has afforded new technologies to the franchise as well, with character models adapting the new Soft Engine, supposedly making for better “softness” in the character bodies. Whether or not this is apparent is open to debate, but it certainly looks and plays smoothly compared with DOA5 Ultimate from my experience.

DOA5: Last Round sees the return of all previous 32 characters from DOA5 Ultimate, as well as the appearance of four guest characters from the Virtua Fighter series (Jacky Bryant, Marie Rose, Nyotengu and Phase-4). There’s a staggering amount of costume available, over 300 to play dress-up with – some being new while others previously only available via DLC. Original antagonist Raidou from the original Dead or Alive title is welcomed back to the fold, as is the introduction of Honoka, an all-new female playable character to the roster.

I like to think of DOA5: Last Round as the new gold standard for the series, a definitive package if you will, taking all the elements from previous titles and building upon them once more. It’s not unusual for beat ‘em ups to have revised releases, as one look through the last few Street Fighter 4 updates will attest to. The gameplay hasn’t been drastically altered, if at all, playing just as fluidly as iterations gone past, as you combo your way to absolute victory on gorgeous rendered environments.


As an early pioneer of the 3D fighting genre, DOA5: Last Round still stands as one of the finer examples out there on the beat ‘em up scene, but with rival fighters such as the critically acclaimed Mortal Kombat and Street Fighter series shifting to 2-2.5D plane. It does make you wonder whether or not the series should also be moving in the same direction as player’s taste changes. Personally, I find the side-stepping ability still as enjoyable,

The storyline for DOA5: Last Round can be a tad difficult to follow for those not familiar with the character lore from the previous titles. Taking place two years after the events of Dead or Alive 4, Helena heads the reformed DOATEC (weird name, I know) as she organises an all-new Dead or Alive tournament. Female ninja Kasumi is being pursued by Hayate, Ayane and Bayman as she attempts to track down her evil clone. The continuity of the story telling can feel disjointed for some given events bounces back and forth between characters, leaving it to the player to connect the events taking place within the appropriate timeline.

It’s a similar design much like Mortal Kombat 9, where you connect the dots as character paths overlap upon each other. It isn’t handled quite as well as the plot borders on the ridiculous from time to time. Thankfully the cut scenes are gorgeous to watch, with plenty of female eye candy for its intended male demographic. No matter which way you cut it, sex appeal has always been a close association with the franchise.


Combat has always been, and still remains a case of simple to learn, but difficult to master. Button scheme essentially boils down to punch, kick, block and throw however the combinations in which you press them and the speed of your execution is what separates a button-masher from a skilled opponent. This easy-to-learn approach separates it from other fighting titles on the market that generally require greater learning and aptitude to advance further up the food chain.

Hard-core beat ‘em up players will find plenty of challenge in the online mode, where you can test your mettle against other skilled fighters from all around the globe. Although my experience with the multi-player mode on PlayStation 4 has been fairly trouble-free without too much lag (you will need to install a day one patch), fans on Xbox One have complained about lengthy wait times, with some reporting an inability to get online at all. Koei Tecmo have been quick to respond to concerns and at the time of writing, this issue appears to have since been rectified.

Although DOA5: Last Round is richer offering than previous releases, there is still a staggering amount of DLC content available for purchase, mostly being cosmetic upgrades. This is more for the dedicated fans since whether you choose to outlay additional cash has little bearing on benefit to the game as a whole.


Dead or Alive 5: Last Round is solid for a next-gen port. Yes, the graphics do look better and run cleaner on the new generation systems, but it isn’t going to blow your mind in technical advancement. It’s a humble offering that has been lovingly carried over and offers plenty of bang for your buck if you’ve yet to delve into a Dead or Alive 5 title thus far. Asides from the misstep with multi-player, there isn’t too much to complain about in this latest port. If you love fighting games with gameplay that is both responsive and addictive to play, Dead or Alive 5: Last Round could be the fight you’ve been looking for.

8.0 – Great. An enjoyable experience, fans and newcomers of the genre will be entertained. Any noticeable flaws are largely outweighed by the positives.

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Vote for Just Cause 3 Collector’s Edition Content Wed, 11 Mar 2015 21:26:32 +0000 Square Enix and Avalanche Studios are letting fans decide what’s included in the Just Cause 3 Collector’s Edition.

Fans will be able to vote on their top three favourite items from a list of twelve pieces of content on what they want to see included in the premium edition release.

The choices available include:

Mini Art Book – The art behind the game detailed in this breathtaking 32-page book showcasing the stunning environments, characters, and weaponry of Just Cause 3.


Destructible General Statue/Puzzle – Channel your inner Rico with this destructible 3-D puzzle complete with magnetic satchel charge to destroy General Di Ravello.


Diecast Vehicles – Display the hottest vehicles pulled right from Just Cause 3 in full 1:32 scale, die-cast.


Map of Medici – View Medici in all its glory with this beautifully detailed and fully rendered map of Rico’s homeland.


Grapple Hook Replica – Any fan of Rico will need this full scale replica of his signature wrist-mounted grapple hook to display for all to envy.


Backpack – The perfect companion for exploring the world like Rico.


RC Copter – Buzz the tower with this remote control, fully functional copter pulled from Medici for your own personal vertical attack.


Diorama 1 – A dynamic Just Cause 3 diorama depicting the game’s over-the-top action.


Diorama 2 – A dynamic Just Cause 3 diorama depicting the game’s over-the-top action.


Diorama 3 – A dynamic Just Cause 3 diorama depicting the game’s over-the-top action.


9 inch Rico – A figure of Rico Rodriguez, ready to stunt with working magnetic feet, posed to kick ass and ask questions later.




Keep in mind these are not the final product so whatever content is included may look different to what you see here.

You’ll only have until March 18th to cast your vote. If you’re keen to express your opinion, you can submit your vote via the link here.

My top picks would be the Grapple Hook Replica, 9 inch Rico and one of the Dioramas. I highly doubt they would include so many premium pieces in the one edition, most likely going for the top choice submitted by the fans.

Which of the special edition content would you choose? Just Cause 3 is due out this holiday season (Q4 of 2015), available for PlayStation 4, Xbox One and PC.

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Tropico 5 Limited Special Edition Coming to PlayStation 4 Wed, 11 Mar 2015 03:54:32 +0000 Kalypso Media will be bringing Tropico 5 to the PlayStation 4 this coming April. Better yet, you’ll be able to pick up a Limited Special Edition release.

Launching April 24th in Europe and April 28th in North America, Tropico 5 on PlayStation 4 will feature full 1080p graphics, 30 FPS frame-rate and remote play compatibility with PlayStation Vita.


This is the first time a Tropico title will be available on a PlayStation platform, with Tropico 5 already available on PC and Xbox 360.

For Tropico fans, the PlayStation 4 Limited Special Edition will include:

  • Tropico 5 game
  • ‘The Big Cheese’ DLC
  • The ‘Bayo Del Olfato’ sandbox map
  • Official Tropican passport and postcard

These extras will be included at no extra charge, essentially freebies for the price of a standard edition release.

Tropico 5 is a city-builder and political simulator where players take on the role of the infamous bearded despot El Presidente and rule over the small banana republic of Tropico located in the Caribbean.

Become a man of the people and create welfare and equality for all – or submit to your own selfish sense of ambition and find ways to greedily fill your own swiss bank account.

You’ll be able to purchase Tropico 5 in both boxed retail and digital download format via the PlayStation Network, priced at £49.99/€59.99/$59.99 respectively. The game will be available across Europe and North America, however details on a Limited Special Edition release for Australia is yet to be confirmed.

We will update with more details as it becomes available.

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PlayStation 4 Metal Gear Solid V: The Phantom Pain Original Design Edition Announced for Asia Wed, 11 Mar 2015 02:59:53 +0000 Sony Computer Entertainment Japan Asia (SCEJA) will be releasing a special edition PlayStation 4 console and DualShock 4 controller for the release of Metal Gear Solid V: The Phantom Pain.


Designed in collaboration with Konami Digital Entertainment, the limited edition release will be available throughout the Asia region, bundled together with a copy of Metal Gear Solid V: The Phantom Pain.

The PS4 console is colored the same way as Snake’s red prosthetic left arm (Bionic Arm). In addition, the golden connector part of the artificial arm has also been reimagined in meticulous detail, giving the console a sense of sturdiness.


The DualShock 4 wireless controller sports the color of Snake’s right-hand gun, which is embellished with Snake’s unit logo.



Sony Computer Entertainment Japan Asia are yet to reveal a release date, retail price or official product name for this bundle, only stating that more information will be announced at a later date.


Unfortunately there isn’t any word on whether or not this will be available in Europe or North America but I highly doubt it will make it over to Australia. Thankfully PlayStation 4 consoles are region free should you wish to import one. What do you think of the Metal Gear Solid V: The Phantom Pain design?

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