After a few days of teasers and gameplay trailers, another E3 passes. If the purpose of the show was to build anticipation for games yet to be played then it’s a case of mission accomplished, though undoubtedly the gaming masses will have a few titles (or perhaps even hardware) in mind that they simply can’t wait to get their hands on.
Yet wait they shall, as aside from a few noteworthy exceptions, the 2012 holiday season is now looking regrettably sparse. But what games will be worth the anticipation and exactly what is it that makes them so special?
First up, Metal Gear Rising: Revengeance.
The title might be somewhat awkward, but make no mistake; this sword-wielding adventure courtesy of Platinum Games will be one to watch out for next year. Raiden returns katana in hand to deal out limb-slicing damage in a story set nine years after the events of Metal Gear Solid 4. Looking like an altered ninja cyborg from his latest appearance in the main series, the character design is a far cry from his human iteration which featured in Metal Gear Solid 2: Sons of Liberty back in 2001. The idea here was to make gamers like Raiden as a character, and so we’re expecting this action game to reveal more of his humanity without detracting from the qualities that have since won him fame.
Having changed hands from Kojima Productions to Platinum Games (which brought us the excellent Bayonetta as well as the super-suited exploits of Vanquish), the development of Metal Gear Rising: Revegeance has been far from easy. What followed was a mixed reaction to the GamesCom 2011 trailer, which depicted a more over-the-top form of action separating it from what fans have come to expect from the typical MGS style. True enough, Platinum have removed all traces of the stealth that was initially a part of the project, also removing the ‘cut anything’ mantra which proved all too difficult in the early stages.
What does remain is the ‘cut-take’ aspect of the game, as the latest ‘Make it Right’ trailer from E3 2012 reveals. You’ll also be able to cut most things, which is a much more realistic yet still ambitious way to tackle an action game of this calibre. Enemies can be sliced from behind objects, lifted into the air and then sliced from various directions in a free form manner (in one scene this even works on a helicopter). Multiple weapons will be available, meaning that Raiden won’t have to rely on the vibro-katana in every situation, no doubt adding some much-needed variety to the gameplay.
Can Platinum Games and Kojima Productions restore our faith in ninjas with this spin-off? We’ll have to wait until 2013, or play the demo packaged in the Zone of the Enders HD Collection, to find out…