Welcome to the tropical island of Palanai – its welcoming green and yellow tones surrounded by clear, rippling water. It’s exactly the kind of place you’d want to visit for a trip away, serving as the perfect escape from the stresses of everyday life. And yet this tropical landscape holds a twisted secret of its very own; you’ll marvel at how mad you get as you’re incessantly knocked down by the respawning zombie horde, be amazed at how you flail your weapon in frustration as groups charge from every direction, and stare in disbelief at just how very bored you become at the prospect of crossing the landscape to reach yet another painful fetch quest.
This is Dead Island: Riptide, the non-sequel that takes the open world formula in hand before violently abusing it with an array of ill-conceived ideas and shoddy implementation.
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