Naruto Shippuden: Ultimate Ninja Storm 3 is a continuation of the highly acclaimed Ultimate Ninja Storm series by CyberConnect2. Beginning back to 2003 with the original Ultimate Ninja titles on the PlayStation 2, the series evolved into the re-branded Ultimate Ninja Storm series for the PlayStation 3 and Xbox 360. So with a fourth title for the current console generation (the third being last year’s Naruto Shippuden: Ultimate Ninja Storm Generations), is it more of the same or something entirely new?
Fist of the North Star: Ken’s Rage 2 is one of those games I really want to be amazing. Tecmo Koei’s Musou (aka. Dynasty Warriors) style gameplay with the over-the-top violence of Fist of the North Star seems like a perfect one-two combination but the final product leaves much to be desired when compared against the Dynasty Warriors flagship series. Ken’s Rage 2 is a step in the right direction, but perhaps just too small of a footstep unfortunately.
The Resident Evil series is one of the forefathers of the Survival Horror genre, spanning back to the release of the original game in 1996. For the first time many players were thrust into an atmosphere where ammunition was precious and save points were few and far between. These games have changed a lot over the years, most notably with the switch in play style seen in Resident Evil 4 with the over-the-shoulder precision aiming, but the franchise is still going strong with the release of Resident Evil 6 last year. Younger fans of the series may be unfamiliar with the style of the original Resident Evil games, but thanks to the HD release of Resident Evil Code: Veronica X on the Xbox Live Marketplace and Playstation Network they can now be introduced to the origins of one of the most successful horror series ever made.
When I first heard about Dead Space 3, I must admit I wasn’t overly excited. The directional shift to action-orientated gameplay over survival-horror and the obvious heavy emphasis on co-op play didn’t particularly speak volumes to me, or fill me with much confidence for that matter. However after experiencing the demo, my opinion quickly shifted as it became clear Visceral Games had invested solid design ideas into the third instalment of the franchise and this would be a title to keep an eye on in 2013.
Ni no Kuni: Wrath of the White Witch on paper appears to be a perfect formula for J-RPG (Japanese Role-Playing Game) success. The coming together of industry leaders comprised of accomplished developer Level-5 with the celebrated, award-winning designs of Studio Ghibli and the extraordinary talent of composer Joe Hisaishi sounds like a marriage made in role-playing heaven, right? I’m happy to say the harmonious relationship here fuses together to create one of the most memorable J-RPG experiences in recent times.
‘Cloak engaged’. It’s the deep, synthesised sounds of those two little words that have become so synonymous with this series, which has always tried to set itself apart from the competition with a unique style of play. In Crysis 3, you play as Prophet – a stronger, faster, more invisible soldier just perfect for taking down the oppressive Cell and alien forces. Fans of the series will remember Prophet as a reborn cybernetic warrior with little if any physical humanity left. To his enemies, he’s the greatest threat around; a proficient killer looking to throw off the balance of power and change the world.
“There aren’t enough shooters” Said no one ever.
Of all the gaming genres we have to choose from these days, few are as overflowing with titles as the ever-popular shooter category. Zombie Studios, the folks behind the free to play Blacklight: Retribution, have once again charged into the brimming market, this time with Special Forces: Team X for Steam and XBLA. Focusing solely on multiplayer action, this cell-shaded shooter puts a promising new spin on map-selection and throws killer dobermans around like it’s nobody’s business; yet even with all its attempts at variety, can it really differentiate itself as something special or is it just another cover-based gun game trying to find space behind an already-crowded concrete barrier?
The steampunk city of Dunwall tell a tragic story of its own, having suffered through plague, betrayal and villainy, almost crumbling beneath the weight of the warring factions which sought to rule with an iron fist. View the full article »
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A remake of any classic generally always manages to generate quite a mix of emotions amongst critics and fans alike. When the first pictures were released of the new Devil May Cry game, there was outrage at stylistic direction that Ninja Theory had taken for their reboot of the franchise. In my experience the reboot has always provided a pleasant experience, be it XCOM: Enemy Unknown from last year or Castlevania Lords of Shadow from 2011 so naturally I was intrigued to see how DmC would turn out.
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