Blake Robinson is one of the more fascinating music artists I’ve had the pleasure of interviewing for Fine Tuning. His ecclectic range of talent extends beyond music composition, developing epic symphonies as a one person ensemble thanks to the magic of synthetic instruments which he blends together to create awe-inspiring pieces. You’d be none the wiser listening to his hundreds of remixes and tracks without knowing what kind of work is involved in creating them.
Fine Tuning Archive
There aren’t many music composers that have had quite the successful career as our next Fine Tuning interviewee. Leonard J. Paul, aka Freaky DNA has been producing music since the mid 90’s for some of the biggest titles at some of the biggest studios, to the tune of Rockstar Vancouver and Electronic Arts.
Leonard is as diverse as his musical talents, having worked on indie and triple A titles, to sharing his knowledge of video game audio through lectures conducted all around the world.
His latest work with artists virt and Norrid Radd on the chiptune soundtrack of Retro City Rampage has drawn much critical acclaim and success for its originality, poppin’ melodies and addictive beats. Being the cool down to earth guy he is, Leonard was kind enough to take time out of his extremely busy schedule to share with us a little more about himself and his life’s work.
Fine Tuning this week takes a look at the work of Marshall Parker, an industry veteran who has composed music for more video game titles than he’d care to remember. Those who grew up during the 90’s more than likely listened to his work in Star Wars (NES), Super Smash T.V. and the classic soundtrack of Shadowrun (SNES). View the full article »
View the full article »
After a short hiatus, we’re back with a new Fine Tuning interview and this one is quite a goodie. I got to sit down and fire questions off at Eirik Suhrke, aka. Phlogiston. Neither names are easy to pronounce but this veteran on the video gaming scene has experience well beyond his years under his belt, the most recent being the Derek Yu, spelunking-inspired, Xbox LIVE smash aptly named Spelunky.
If you love your music chiptuned and dig (geddit?) the synth beats from the 90’s, make yourself comfortable and fire up your speakers as you descend into the world that is Eirik Suhrke.
Idan Egozy, aka egozot may be a difficult name to pronounce but the music he creates is certainly easy on the ears. His most recent claim to fame extends from his musical contribution to Spiky Snail’s Xbox LIVE Arcade puzzle hit The Splatters, yet his career is as diverse as the composition he crafts. Idan is important to Esperino for two reasons – firstly, he’s the person from where I drew inspiration for the Fine Tuning Interview series and secondly, (probably more importantly), he makes a hell of a soundtrack!
egozot doesn’t just produce video game music, he plays them, so who better to make music than someone who has a deeper appreciation of video games. For this instalment of Fine Tuning, we’ll be getting up close and personal with Idan Egozy, to better understand the man behind the music and the composing process which most gamers may take for granted. Hit the play button below, sample some of Egozot’s work and sit back for an insightful look into one of gaming most talented musicians out there.
Today at Esperino, we begin the first in a new interview series affectionately dubbed ‘Fine Tuning’. We’ll be shining the spotlight on music composers and artists working in the video gaming sphere.
More often than not, we applaud the achievements of game developers for outstanding work, but how often do we pause to reflect on the individuals behind the emotional melodies or toe-tapping beats we’re listening to? Although the world in which they work is devoted to sound, these artists are often the most quiet of achievers.