Interviews Archive

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EB Expo 2013 Interview: Nic Watt of Nnooo (Blast ‘Em Bunnies)

Nnooo is a local indie developer based out of Sydney, Australia since 2006, making a string of original titles such as Pop (2008), escapeVektor (2011) and last year’s Spirit Hunters...

Nnooo is a local indie developer based out of Sydney, Australia since 2006, making a string of original titles such as Pop (2008), escapeVektor (2011) and last year’s Spirit Hunters (2012) for WiiWare.

Their latest title Blast ‘Em Bunnies caught the attention of many during this year’s EB Expo, even featuring at the Sony PlayStation booth. I had the chance to catch up with Nnooo’s Creative Director Nic Watt to learn more about their endless fuzzy shooter.

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EB Expo 2013 Interview: Seon Rozenblum of 3 Sprockets (Cubemen 2)

Seon Rozenblum, Director & Lead Developer at 3 Sprockets is a local indie veteran who has worked in the industry for many years, right out of my home town of...

Seon Rozenblum, Director & Lead Developer at 3 Sprockets is a local indie veteran who has worked in the industry for many years, right out of my home town of Melbourne, Australia. 3 Sprockets made a name for themselves with the release of the deceptive simple, yet innovative Cubemen last year to much global critical success.

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Fine Tuning Interview: Blake Robinson

Blake Robinson is one of the more fascinating music artists I’ve had the pleasure of interviewing for Fine Tuning. His ecclectic range of talent extends beyond music composition, developing epic...

Blake Robinson is one of the more fascinating music artists I’ve had the pleasure of interviewing for Fine Tuning. His ecclectic range of talent extends beyond music composition, developing epic symphonies as a one person ensemble thanks to the magic of synthetic instruments which he blends together to create awe-inspiring pieces. You’d be none the wiser listening to his hundreds of remixes and tracks without knowing what kind of work is involved in creating them.

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Fine Tuning Interview: Leonard J. Paul (Freaky DNA)

There aren’t many music composers that have had quite the successful career as our next Fine Tuning interviewee. Leonard J. Paul, aka Freaky DNA has been producing music since the...

There aren’t many music composers that have had quite the successful career as our next Fine Tuning interviewee. Leonard J. Paul, aka Freaky DNA has been producing music since the mid 90’s for some of the biggest titles at some of the biggest studios, to the tune of Rockstar Vancouver and Electronic Arts.

Leonard is as diverse as his musical talents, having worked on indie and triple A titles, to sharing his knowledge of video game audio through lectures conducted all around the world.

His latest work with artists virt and Norrid Radd on the chiptune soundtrack of Retro City Rampage has drawn much critical acclaim and success for its originality, poppin’ melodies and addictive beats. Being the cool down to earth guy he is, Leonard was kind enough to take time out of his extremely busy schedule to share with us a little more about himself and his life’s work.

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Interview: Enrique Dryere of Triple-B-Titles (Ring Runner: Flight of the Sages)

I have a soft spot for indie titles. They don’t have the big budget of a triple A title but for what they lack in terms of finance and man...

I have a soft spot for indie titles. They don’t have the big budget of a triple A title but for what they lack in terms of finance and man power, they always make up for with bucket loads of heart and determination. Triple-B-Titles’ Ring Runner: Flight of the Sages certainly fits the bill in that department. Powered by the hard work and dedication of Enrique and Paul Dryere, the two brothers have transformed a dream into reality. Without any prior experience in video game development, the two have spent the last six years painstakingly building Ring Runner, from the coding, to the soundtrack, even writing an accompanying novel.

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Fine Tuning Interview: Marshall Parker

Fine Tuning this week takes a look at the work of Marshall Parker, an industry veteran who has composed music for more video game titles than he’d care to remember....

Fine Tuning this week takes a look at the work of Marshall Parker, an industry veteran who has composed music for more video game titles than he’d care to remember. Those who grew up during the 90’s more than likely listened to his work in Star Wars (NES), Super Smash T.V. and the classic soundtrack of Shadowrun (SNES).

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EB Expo 2012 Interview: Tom Green as Thomas Lasky (Halo 4: Forward Unto Dawn)

Tom Green may share his namesake with the American comedian, but this down to earth Australian is making a name for himself in Hollywood in his own right. Playing in...

Tom Green may share his namesake with the American comedian, but this down to earth Australian is making a name for himself in Hollywood in his own right. Playing in the lead role as Corbulo Academy new recruit; Thomas Lasky in the soon-to-be-released Halo 4: Forward Unto Dawn webisode mini-series has certainly bought him to the forefront in the Halo universe.

Sitting down with Jess and Hangie, Tom talks candidly about his latest role as the young Thomas, the Halo universe, his acting experience transitioning from dancer to sci-fi hero, as well as the obvious cases of mistaken identity. Open, funny and just an all-round nice guy, have a read as Tom Green gives us an insight into the world of Halo 4: Forward Unto Dawn and what it means for Tom to play, umm… Thom.

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EB Expo 2012 Interview: Kristoffer Bergqvist of Danger Close (Medal of Honor Warfighter)

Kristoffer “Hoffe” Bergqvist, Creative Director of Multiplayer at Danger Close Games has been busy working away on Medal of Honor Warfighter, the follow-up to Medal of Honor from 2010 over...

Kristoffer “Hoffe” Bergqvist, Creative Director of Multiplayer at Danger Close Games has been busy working away on Medal of Honor Warfighter, the follow-up to Medal of Honor from 2010 over the last couple of years. At EB Expo over the weekend, Jess and Hangie had a chance to sit and chat with the creative mind responsible for bringing together what should be the most comprehensive, authentic and above all else, most fun experience in the history of the franchise.

Kristoffer Bergqvist is a man with sound understanding of the first-person shooter genre having worked at DICE on Battlefield 2, Battlefield Bad Company 2 and looks set to inject his own innovative vision into Medal of Honor Warfighter, and the unique International Tier 1 multiplayer gameplay. Read on as Kristoffer talks guns, multiplayer modes, Tier 1, development and beards. Yes, beards.

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Interview: Jordan Weisman of Harebrained Schemes (Shadowrun Returns)

Shadowrun has been around since its inception back in 1989. A fantasy world set in a dystopian, cyber-punk future where humans, orcs, elves, trolls, dwarves and many other sub-species co-exist....

Shadowrun has been around since its inception back in 1989. A fantasy world set in a dystopian, cyber-punk future where humans, orcs, elves, trolls, dwarves and many other sub-species co-exist. Cyber-netics, magic, mega-corporations and cyber-crimes are all part of the norm, setting a perfect playground in which many have spent countless hours immersed in the hundreds, upon hundreds of various media for more than two decades.

The man responsible for bringing this imagined world to life is Jordan Weisman, an American game designer, author and entrepreneur who looks set to bring the Shadowrun to the forefront yet again. Along with his talented team at Harebrained Schemes, the studio were able to amass a record amount of funding through Kickstarter to produce Shadowrun Returns, a sequel twenty-years in the making.

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Fine Tuning Interview: Eirik Suhrke (Phlogiston)

After a short hiatus, we’re back with a new Fine Tuning interview and this one is quite a goodie. I got to sit down and fire questions off at Eirik...

After a short hiatus, we’re back with a new Fine Tuning interview and this one is quite a goodie. I got to sit down and fire questions off at Eirik Suhrke, aka. Phlogiston. Neither names are easy to pronounce but this veteran on the video gaming scene has experience well beyond his years under his belt, the most recent being the Derek Yu, spelunking-inspired, Xbox LIVE smash aptly named Spelunky.

If you love your music chiptuned and dig (geddit?) the synth beats from the 90’s, make yourself comfortable and fire up your speakers as you descend into the world that is Eirik Suhrke.

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