I have a soft spot for indie titles. They don’t have the big budget of a triple A title but for what they lack in terms of finance and man power, they always make up for with bucket loads of heart and determination. Triple-B-Titles’ Ring Runner: Flight of the Sages certainly fits the bill in that department. Powered by the hard work and dedication of Enrique and Paul Dryere, the two brothers have transformed a dream into reality. Without any prior experience in video game development, the two have spent the last six years painstakingly building Ring Runner, from the coding, to the soundtrack, even writing an accompanying novel.
Fine Tuning this week takes a look at the work of Marshall Parker, an industry veteran who has composed music for more video game titles than he’d care to remember. Those who grew up during the 90′s more than likely listened to his work in Star Wars (NES), Super Smash T.V. and the classic soundtrack of Shadowrun (SNES). View the full article »
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Tom Green may share his namesake with the American comedian, but this down to earth Australian is making a name for himself in Hollywood in his own right. Playing in the lead role as Corbulo Academy new recruit; Thomas Lasky in the soon-to-be-released Halo 4: Forward Unto Dawn webisode mini-series has certainly bought him to the forefront in the Halo universe.
Sitting down with Jess and Hangie, Tom talks candidly about his latest role as the young Thomas, the Halo universe, his acting experience transitioning from dancer to sci-fi hero, as well as the obvious cases of mistaken identity. Open, funny and just an all-round nice guy, have a read as Tom Green gives us an insight into the world of Halo 4: Forward Unto Dawn and what it means for Tom to play, umm… Thom.
Kristoffer “Hoffe” Bergqvist, Creative Director of Multiplayer at Danger Close Games has been busy working away on Medal of Honor Warfighter, the follow-up to Medal of Honor from 2010 over the last couple of years. At EB Expo over the weekend, Jess and Hangie had a chance to sit and chat with the creative mind responsible for bringing together what should be the most comprehensive, authentic and above all else, most fun experience in the history of the franchise.
Kristoffer Bergqvist is a man with sound understanding of the first-person shooter genre having worked at DICE on Battlefield 2, Battlefield Bad Company 2 and looks set to inject his own innovative vision into Medal of Honor Warfighter, and the unique International Tier 1 multiplayer gameplay. Read on as Kristoffer talks guns, multiplayer modes, Tier 1, development and beards. Yes, beards.
Shadowrun has been around since its inception back in 1989. A fantasy world set in a dystopian, cyber-punk future where humans, orcs, elves, trolls, dwarves and many other sub-species co-exist. Cyber-netics, magic, mega-corporations and cyber-crimes are all part of the norm, setting a perfect playground in which many have spent countless hours immersed in the hundreds, upon hundreds of various media for more than two decades.
The man responsible for bringing this imagined world to life is Jordan Weisman, an American game designer, author and entrepreneur who looks set to bring the Shadowrun to the forefront yet again. Along with his talented team at Harebrained Schemes, the studio were able to amass a record amount of funding through Kickstarter to produce Shadowrun Returns, a sequel twenty-years in the making.
After a short hiatus, we’re back with a new Fine Tuning interview and this one is quite a goodie. I got to sit down and fire questions off at Eirik Suhrke, aka. Phlogiston. Neither names are easy to pronounce but this veteran on the video gaming scene has experience well beyond his years under his belt, the most recent being the Derek Yu, spelunking-inspired, Xbox LIVE smash aptly named Spelunky.
If you love your music chiptuned and dig (geddit?) the synth beats from the 90′s, make yourself comfortable and fire up your speakers as you descend into the world that is Eirik Suhrke.
Idan Egozy, aka egozot may be a difficult name to pronounce but the music he creates is certainly easy on the ears. His most recent claim to fame extends from his musical contribution to Spiky Snail’s Xbox LIVE Arcade puzzle hit The Splatters, yet his career is as diverse as the composition he crafts. Idan is important to Esperino for two reasons – firstly, he’s the person from where I drew inspiration for the Fine Tuning Interview series and secondly, (probably more importantly), he makes a hell of a soundtrack!
egozot doesn’t just produce video game music, he plays them, so who better to make music than someone who has a deeper appreciation of video games. For this instalment of Fine Tuning, we’ll be getting up close and personal with Idan Egozy, to better understand the man behind the music and the composing process which most gamers may take for granted. Hit the play button below, sample some of Egozot’s work and sit back for an insightful look into one of gaming most talented musicians out there.
Today at Esperino, we begin the first in a new interview series affectionately dubbed ‘Fine Tuning’. We’ll be shining the spotlight on music composers and artists working in the video gaming sphere.
More often than not, we applaud the achievements of game developers for outstanding work, but how often do we pause to reflect on the individuals behind the emotional melodies or toe-tapping beats we’re listening to? Although the world in which they work is devoted to sound, these artists are often the most quiet of achievers.
It’s a busy year for Vancouver based developer Klei Entertainment. Coming off the recent success of their sequel Shank 2, the indepedent studio have dived back into the thick of what they do best with an all new intellectual property, Mark of the Ninja.
Unlike their previous work on Eets and the Shank series, Mark of the Ninja explores new, unfamiliar territory as a stealth platformer, expanding on the lavish 2D visual styling synonymous with the Klei Entertainment name.
The studio has already experienced successes with flOw and Flower, however their latest work is the thing of dreams. Journey surpasses its predecessors soaring so high with its mystical scarf; it has earned the coveted title of fastest selling PSN game of all time. Not an easy feat for an indie developer who dared to be different. View the full article »
View the full article »